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#601 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,724
Donated: $60
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Maybe, but they would look awesome.
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"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#602 | |
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Knight
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#603 | |
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NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 702
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While I know you have other projects you want to work on, I would be extremely enthusiastic & would help in any way possible for an NPP tileset. I know I am in line and staring over Nick's shoulder , but here is a rough estimate for what it would involve: 2 new classes About 75-80 different monsters, mostly dragons, hydras and ainur and player ghost templates. I still have the old object set used in Angband for many years. I don't know now many types of weapons and armor Angband deleted (low priority, as I would rather delete weapon/armor types than not have a complete tileset if it becomes too large of a project.) A couple more flavors of wands/potions/amulets/rods. The main thing is the terrain. NPP has about 200 different types of terrain, including new types of traps, runes, and temporary spell effects (many of which you have already drawn tiles for use when spellcasting). So that's about 130-140 tiles, since you have already drawn the standard ~65 that Angband already has. 2-3 different spell powers not found in Angband that can be cast as spells. Assuming you are willing to take that on and when/if you are ready, please let me know what I can do to help get you started.
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NPPAngband current home page: http://forum.nppangband.org/ Source code repository: https://github.com/nppangband/NPPAngband |
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#604 | |
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Knight
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I'll put up new threads myself, and hopefully the discussion for each variant stays within it's thread, for easy reading
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#605 | |
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Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
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176 effects (spell types) x 8 directions 1011 features 1059 objects + 640 flavours 1380 monster races x up to 64 monster ego types (maybe more, if I get class egos working) 13 classes x 26 playable races x up to 32 styles (more if you include substyles like Pyromancer) In reality, it is probably more like 2 to 3 times the level of effort of Angband, since e.g. the 1011 features includes features which look identical to other features.
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#606 | |
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Knight
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#607 | |
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Swordsman
Join Date: Dec 2008
Posts: 250
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Can't wait to play the Angband tiles.
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#608 | |
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Knight
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Quote:
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#609 | |
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Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
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Will think about this more after I get the next version of Unangband out.
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#610 |
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Knight
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A bunch of statues created for ToME, based on Angband player tiles:
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| Tags |
| angband, graphic, graphics, tileset |
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