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#611 |
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Knight
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Additional misc 64 tiles:
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#612 |
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Knight
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A handful of new tiles, painted for Antoine's roguelike game:
![]() These tiles can/will be added to my Shockbolt Angband tileset, free of use as long as the game they're being used with remains a non-commercial project. |
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#613 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,721
Donated: $60
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If you happen to be doing tiles, and if you happen to feel like doing some for FAangband, I've got a reasonably good description now of what I have tiles for and what I haven't. I can't emphasise enough how voluntary this is.
I should mention, too, that my current character has been played using your tiles, in the Linux SDL port, with a ratio of 4 high to 3 wide. Here's a screenshot:
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin Last edited by Nick; October 28, 2012 at 21:32. |
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#614 | |
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Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 765
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Quote:
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#615 |
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Knight
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@ Nick: you could send the shopping list for tiles to : raymond [a] digitalartwork.no
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#616 | |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,721
Donated: $60
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Quote:
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#617 | |
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Knight
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Quote:
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#618 |
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Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 765
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Screenshot from my in-dev game, which runs on my Android phone (a Samsung Galaxy) and uses Shockbolt's tiles (with his gracious permission):
http://postimage.org/image/fg4vvo35r/ It's not a *band nor even a roguelike, but it is a dungeon game. Some notes:
The gameplay is real-time. The mobs line up at the top of the screen and attack you with various abilities (for example, a naga can spit at you, whack you with a sword, paralyse you with its gaze or summon snakes). Your characters can use counter-abilities (e.g. blocking a sword blow, using a counterspell against paralysis) and can use their own special attacks as well. When you have six characters and there are six monsters attacking you, each with its own abilities that need to be countered within 2-3 seconds, it becomes quite fast and furious. Building a party is quite fun - there are about 100 abilities to choose from, you need to cover (most of) the basics but there are various ways to do it. This party of six 6th level characters includes two DPS warriors (front left deals damage and blocks physical attacks, front right just deals damage), a tank priest (front middle, who pretty much just stands in the front row and taunts the mobs), a healer (rear middle, he automatically casts healing spells whenever necessary so takes up very little of my attention), a glass cannon wizard (rear left), and a thief (rear right, he specialises in shooting enemy spellcasters whenever they open their mouth, which pretty much shuts most of them down). A.
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Ironband - http://angband.oook.cz/ironband/ Last edited by Antoine; November 2, 2012 at 07:51. |
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#619 | |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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#620 | |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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| Tags |
| angband, graphic, graphics, tileset |
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