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Old January 22, 2012, 14:45   #611
Shockbolt
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Additional misc 64 tiles:

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Old October 28, 2012, 20:04   #612
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A handful of new tiles, painted for Antoine's roguelike game:



These tiles can/will be added to my Shockbolt Angband tileset, free of use as long as the game they're being used with remains a non-commercial project.
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Last edited by Shockbolt; April 15, 2014 at 20:13.
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Old October 28, 2012, 21:22   #613
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If you happen to be doing tiles, and if you happen to feel like doing some for FAangband, I've got a reasonably good description now of what I have tiles for and what I haven't. I can't emphasise enough how voluntary this is.

I should mention, too, that my current character has been played using your tiles, in the Linux SDL port, with a ratio of 4 high to 3 wide. Here's a screenshot:

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Old October 28, 2012, 22:53   #614
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Quote:
Originally Posted by Shockbolt View Post
A handful of new tiles, painted for Antoine's roguelike game:



These tiles can/will be added to my Shockbolt Angband tileset, free of use as long as the game they're being used with remains a non-commercial project.
I just want to thank Shockbolt for producing these tiles, he supplied them to spec, on a fast turn around, and the quality is of course superb as always. All hail the legendary Shockbolt!

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Old October 30, 2012, 08:36   #615
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@ Nick: you could send the shopping list for tiles to : raymond [a] digitalartwork.no
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Old October 30, 2012, 11:05   #616
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@ Nick: you could send the shopping list for tiles to : raymond [a] digitalartwork.no
Cool - I'll send that once I have refined my list and made sure I'm asking for the right things. Also, I need to get over the weirdness of actually asking for stuff rather than stealing it
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Old October 30, 2012, 11:09   #617
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Also, I need to get over the weirdness of actually asking for stuff rather than stealing it
A small step in the right direction
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Old November 2, 2012, 07:43   #618
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Screenshot from my in-dev game, which runs on my Android phone (a Samsung Galaxy) and uses Shockbolt's tiles (with his gracious permission):
http://postimage.org/image/fg4vvo35r/

It's not a *band nor even a roguelike, but it is a dungeon game.

Some notes:
  • the characters at the bottom are your party
  • the monsters at the top are enemies
  • the orc has just been hit for 2 (and killed, and is about to disappear)
  • please imagine a nice frame around the scrolling message area, a pretty title at the top of the screen, and nicer buttons to bottom right.

The gameplay is real-time. The mobs line up at the top of the screen and attack you with various abilities (for example, a naga can spit at you, whack you with a sword, paralyse you with its gaze or summon snakes). Your characters can use counter-abilities (e.g. blocking a sword blow, using a counterspell against paralysis) and can use their own special attacks as well. When you have six characters and there are six monsters attacking you, each with its own abilities that need to be countered within 2-3 seconds, it becomes quite fast and furious.

Building a party is quite fun - there are about 100 abilities to choose from, you need to cover (most of) the basics but there are various ways to do it. This party of six 6th level characters includes two DPS warriors (front left deals damage and blocks physical attacks, front right just deals damage), a tank priest (front middle, who pretty much just stands in the front row and taunts the mobs), a healer (rear middle, he automatically casts healing spells whenever necessary so takes up very little of my attention), a glass cannon wizard (rear left), and a thief (rear right, he specialises in shooting enemy spellcasters whenever they open their mouth, which pretty much shuts most of them down).

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Old November 2, 2012, 09:38   #619
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Quote:
Originally Posted by Shockbolt View Post
A handful of new tiles, painted for Antoine's roguelike game:



These tiles can/will be added to my Shockbolt Angband tileset, free of use as long as the game they're being used with remains a non-commercial project.
I love the turtle. Now Angband and variants need game mechanics for it.
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Old November 2, 2012, 09:40   #620
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Quote:
Originally Posted by Antoine View Post
Building a party is quite fun - there are about 100 abilities to choose from, you need to cover (most of) the basics but there are various ways to do it. This party of six 6th level characters includes two DPS warriors (front left deals damage and blocks physical attacks, front right just deals damage), a tank priest (front middle, who pretty much just stands in the front row and taunts the mobs), a healer (rear middle, he automatically casts healing spells whenever necessary so takes up very little of my attention), a glass cannon wizard (rear left), and a thief (rear right, he specialises in shooting enemy spellcasters whenever they open their mouth, which pretty much shuts most of them down).
This sounds fun.
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