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#11 | |
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Adept
Join Date: Jul 2007
Location: St George Utah, USA
Posts: 225
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#12 |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,771
Donated: $8
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Here at oook.cz, the phrase "It's five o'clock somewhere." actually holds water.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#13 | |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,718
Donated: $60
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Quote:
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#14 | |
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Scout
Join Date: Jul 2009
Posts: 29
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#15 |
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Swordsman
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 403
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Sausage, gorn, bound and vole are perfectly good words. Nice, woody words. Names can be tinny though, like Simkins. Leap is PVCish though. And yes, I did open the script to see the words.
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#16 |
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Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 32
Posts: 1,494
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I don't remember which thread it was on, but just wanted to say that the changes needed by the borg are currently in angband/master.
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#17 |
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Adept
Join Date: May 2007
Location: Paris, France
Posts: 171
Donated: 10 euro
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Hey,
Long time since I posted in this forum, but I keep following the news when I can and I always have a borg running on my computer at work. Even if I don't have time to play, at least, there's a game running on my computer ![]() So, today, I caught one reason for the Borg getting stuck in a loop (I think it's what is referred as "bouncing-borg" in the messages) and since I don't know where to report it, I thought I might post it here... The reason is pretty simple: the Borg found The Iron Helm of Gorlim which is Heavily cursed, he tried to destroy it, it didn't work, he dropped it, moved one step away, came back, picked up the Helm again and repeated the whole process again. I always feel a bit sorry for the Borg when I see him stuck in those loops. Sometimes, I even take control in hope I can give some help to that miserable soul ![]() Maybe some special treatment could be applied to Heavily cursed items to avoid this case? I'm using the latest version of the Borg for 320 (4 April 2011), btw. Anyway, thanks for still updating the Borg, it's one of the most awesome software I've been using for years and it never ceases to entertain me
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A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2) A Mx H- D c-- f- PV+ s- d P++ M+ C- S-- I So B++ ac GHB- SQ+ RQ++ V+ |
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#18 | |
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Adept
Join Date: Jul 2007
Location: St George Utah, USA
Posts: 225
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The borg is supposed to know that certain objects need to be left on the ground. It sounds like he is doing most of the process right (he knows he can't destroy it, so he drops it). He is supposed to know to not pick it up again. There is a list of bad_objects[] that he won't pick up. There have been a number of bad loops introduced in 320 ::Evil_glaring_eyes_at_the_Dev_team:: I will test this one out and make sure it gets fixed. Thanks for the note. Last edited by APWhite; April 16, 2011 at 05:01. |
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#19 | |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,718
Donated: $60
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Quote:
![]() Awesome job keeping up with the rapid changes.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#20 |
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Angband Devteam member
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Could you be a bit more specific? Did you mean buggy loops (like I forgot the null terminator in slay_table so d_m had to rewrite all the loops in slays.c) or loops which work but cause problems? Can you describe them, either here or at trac.rephial.org? I'm happy to try and fix them.
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