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#1 |
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Prophet
Join Date: Dec 2009
Posts: 4,752
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Taking advantage of multiple pvals
It's brainstorming time! Now that multiple pvals are on the cards, how would you recommend changing items in Angband?
Here's my suggestions on artifacts, made without overmuch thought put into them: * Ringil used to give +1 to all stats and speed, way back in the day. That went away when decimal speed was added. I doubt it'll change its balance too much to bring this back. * Give Thorin -4 to stealth or -2 INT/WIS. * Give Beruthiel +6 to INT/WIS to make the -5 STR/DEX/CON more tempting. * Give Gorlim +4 STR/CON for similar reasons. * Nerf Dal-I-Thalion's speed bonus to +2 or +3 on the theory that it's a bit too good as stands. * Give Thror -1 to stealth, likewise. * Give Wormtongue -2 to STR or CON (probably not both), likewise. All of the boot artifacts are pretty awesome, really, especially compared to the non-BoS egos they compete with. * Modify the 'thancs: * Narthanc: -1 STR/INT * Nimthanc: -1 WIS/DEX * Dethanc: -1 CON/CHA * Give Mormegil +4 to STR/DEX/CON * Nerf Gondricam's DEX bonus to +2 * Nerf Sting's blows bonus to +1, and remove its speed bonus. And about here I run out of steam, a bit over halfway through the artifacts list... And a general suggestion: replace AGGRAVATE with huge stealth maluses: good? bad? Remember you can also make suggestions for egos, both existing and any new ideas you might have. |
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#2 |
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Rookie
Join Date: Jan 2011
Posts: 22
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Only one of those I've seen yet is Wormtongue Boots.
I'd agree the +3 to 3 stats is kinda overkill at the point where they drop. The dex is nice and in character for speedy style boots but it has a huge impact on play through number of blows, especially due to their shallow location. They compete with boot of stealth/free action/feather fall and the like...no contest Loving them for my warrior, but cant help but feel they're a little bit too good, could always up the -hit/-dam to aim them more at casters |
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#3 | ||
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,720
Donated: $60
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Excellent plan - I don't know the current state of the V artifact set very well, but your suggestions look reasonable at face value.
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Code:
N:3:of Ered Engrin X:5:0 W:0:10:0:1000 T:37:1:18 C:0:0:10 B:RES_FIRE[40] | STEALTH[-2] F:CUT_RAND | SLOW_REGEN | HOLD_LIFE | XTRA_TO_A | SHOW_CURSE | PERMA_CURSE I:HOLD_LIFE | CUT_RAND | SLOW_REGEN D:Forged in the fire of Angband beneath the Iron Mountains, this rough iron D:suit of armour is hard on your body, but will defend against the dread touch D:of Morgoth's servants. Code:
N:85:of Sneaking X:7:0 T:21:0:2 T:22:0:2 T:23:0:11 W:0:12:0:500 B:SLAY_TROLL[20] | SLAY_GIANT[20] | STEALTH[3] F:LIGHT | TELEPORT | DRAIN_MANA | SHOW_CURSE | PERMA_CURSE I:SLAY_TROLL | SLAY_GIANT | TELEPORT | DRAIN_MANA D:This weapon is small and light, making it ideal for use against the large and D:slow-witted. Unfortunately it will also use up your magical energy to D:teleport you around randomly.
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"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#4 |
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Swordsman
Join Date: Apr 2007
Posts: 441
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with permacurse? Doesn't that mean that you can't even consider it unless it's endgame quality?
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#5 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,720
Donated: $60
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Permacurse in FA means the curses on these objects can't be removed - but they're not sticky cursed. FA has 20-odd curses, and sticky wield is just one of them; and I'm very careful not to let permacursed objects get the sticky curse.
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"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#6 |
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Swordsman
Join Date: Sep 2010
Location: nimbin, australia
Posts: 455
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hi, i like the remove aggrivate idea, no other thing good tho~ please nagatives arent fun ~ eee!
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#7 | |
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Prophet
Join Date: Dec 2009
Posts: 4,752
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The game's already too easy; we aren't here to make it easier. |
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#8 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,708
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I really mean essential, not overpowered. CON bonus is valuable and there are several class/race selections that just plain need that +4 CON (and usually also STR), so it isn't really overpowered, it just doesn't have competition. Dal-I-Thalion gives only DEX bonus in addition to speed, just drop both. +4 would be enough, and it would still be useful with +3 because conf resist. However dropping speed too low would make BoS too tempting. Even +5 BoS would be better than Dal-i-Thalion with +3 speed (yes, speed is that powerful IMO). You say that artifact boots compete with non-BoS egos. I disagree. They need to compete with BoS-egos, not non BoS. Otherwise you see them only as swap items. Sting: that would make it next to useless. Any good big-dice westernesse +2 or weapon of extra blows +2 would then beat it. Sting is already weak, even with speed bonus, no need to make it any weaker. |
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#9 | |||
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Angband Devteam member
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#10 | ||
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,708
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Problem is that it has no competition. Give it competition. Something like Dwarven shield with random high resist and like +2/+3 STR and CON with rConf would be no-brainer to anyone lacking rConf (or maybe even nexus or blindness) even with Thorin. Thorin would then be reduced as swap-item to give IMM_ACID when needed. Or not, if you already have all your gear ignore acid. Acid is the weakest of basic4, with just resist acid you get max 266 points of damage from monster that breathes it full strength, and monsters that do breathe acid at any significant amount are rare indeed (GWoMColors breathes for about 1470, only Ancalagon breathes acid full strenght). Double-resist and you hardly get any damage at all, which means your gear is also saved. Constitution just is too valuable. Only thing that goes over it is speed, which is another reason we have this problem, because any source of speed usually doesn't have CON bonus (Gondor, Thror and Sting are exceptions), and major source is rings, which means one valuable slot less to get CON. Maybe change in entire HP concept to reduce value of CON and increase value of clvl is in order. If you find Thorin too powerful as low level item then make it deeper. There is no need to make it weaker. Quote:
Maybe Sting isn't weak, but it definitely is weak enough that it doesn't need any further weakening. |
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