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Old March 3, 2011, 21:11   #1
Chud
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Bug: 3.2.0 movement glitch (minor)

I found a minor movement oddity in 3.2.0. I usually move around the dungeon using "." with a keypad number direction. From this position:



".4" moves me up or down. "4" by itself moves left, and ".4" from any other horizontal position works as expected. but when I'm one away from the wall on the left, it moves up or down (whichever way has a free space) instead.

I'll test a little and see if I can recreate this behavior more generally. FYI...

Also, while I'm talking about bugs, it seems that warriors start with only money, no gear, and other classes that I've tried start with gear and (less) money. That's no longer a birth option, I don't think - is this intentional? Not a big deal either way.

-C
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Old March 3, 2011, 21:23   #2
camlost
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I wonder if this is related to the option "run_cut_corners"
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Old March 3, 2011, 21:25   #3
Derakon
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Regarding starting loadouts, did you have no-selling on for the warrior? No-selling starts you off with money and no gear, since you can't sell your starting gear if you want a different set of equipment.
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Old March 3, 2011, 21:35   #4
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Quote:
Originally Posted by Derakon View Post
Regarding starting loadouts, did you have no-selling on for the warrior? No-selling starts you off with money and no gear, since you can't sell your starting gear if you want a different set of equipment.
Oh - duh. Yes, that would be the difference there - nevermind. :-)

Found another movement example though. In this position:



".8" moves me diagonally up and left, i.e. where "7" would put me.

Cut-corners-when-running looks like it's disappeared as a settable option, but that does sound reasonable, since into a corner isn't where one would ever run if trying for efficient paths...
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