|April 5, 2011, 03:18||#1|
Join Date: Sep 2009
Thanks to everyone who continues developing the game... Just some of my favorite parts of the nightlies build I was running:
Amazing level mapping types - caves, maze, and normal levels that are not as "dense". It gives it a much better feel/flavor.
Seems prices make more sense to me, like BoS is actually "buyable" if you get lucky enough to find some.
Nice flavors to races/classes that I do not remember if they were already in there.
Seems rods don't take FOREVER to recharge, but maybe it is just the type of rods I am using.
As an aside, I really like playing "no selling" now. It forces me to stay in the dungeon and not identify EVERY single item to see if it worthwhile to sell. Also, mining finally makes good sense.
Anyway, thanks to everyone here!!!
|April 6, 2011, 22:36||#3|
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Thanks for the kind words.
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread||Thread Starter||Forum||Replies||Last Post|
|Random abilities and 3.1.2||Timo Pietilš||Development||9||June 13, 2010 19:19|
|= and " not really random?||SaThaRiel||Vanilla||4||April 5, 2010 07:57|
|Stores and other random thoughts||dhegler||Vanilla||13||January 17, 2010 07:38|
|Random ideas...||dhegler||Vanilla||7||December 18, 2009 09:42|
|random questions||darkdrone||Vanilla||3||August 1, 2008 16:00|