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#1 |
Swordsman
Join Date: May 2007
Posts: 289
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The future of Oangband?
So, I am back, and I am up for some tinkering with the Oangband code.
I am naturally asking if someone is interested receiving patches for it? Or, should I just keep my changes local? I am not interested in maintaining it, but if people are up for a team-based approach then I am interested. |
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#2 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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My recollection was that Nick (FAAngband author) was backporting his changes to Oangband.
__________________
a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#3 |
Swordsman
Join Date: May 2007
Posts: 289
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#4 |
Swordsman
Join Date: May 2007
Posts: 289
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I am watching a video about Git, and it looks that it might be the solution to the problem.
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#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,529
Donated: $60
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Here is the github repository that I was going to use to move O110u to AngbandBase. Feel free to fork it, or set up your own repository with either 110 or 110u, and do whatever you feel is appropriate.
As far as I'm concerned, I would be delighted if O had a proper maintainer - I have really just been keeping the seat warm. Now you just have to fight it out with Bahman ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Hmm. Bahman doesn't want the seat, so I think it's free. Not that there are many non-UI changes that I can think of that would be good in O.
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#7 | |
Swordsman
Join Date: May 2007
Posts: 289
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Quote:
https://github.com/CJNyfalt/Oangband in case someone is interested. No changes yet. ![]() |
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#8 | |
Angband Devteam member
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Quote:
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#9 |
Swordsman
Join Date: May 2007
Posts: 289
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I have now added those local changes that I felt was most useful and acceptable to the general public. So if someone is interested, take a look.
Here is the list: Code:
Oangband 1.1.0 tweaked version ============================== This is the list of changes from vanilla Oangband 1.1.0. Gameplay changes ================ - Improved infravision to allow it to see walls and stuff but not take actions that require light. - Weak pseudo-id can now detect average items. User interface ============== - Highlight spell stat when choosing a character. - Added x11-settings.prf support to main-x11. - Show the effects of Clarity and Atheletics a bit better in character screen. - Show the power of beguiling spells in spellbooks (slow, sleep, confusion and fear), to encourage their use. - Inscribe drops from uniques. - Added monster list window. Coding changes ============== - Clean up X11 stuff on exit. - Added missing depcomp. - Removed files modified by autobuild system from repository. - Fixed warning in acinclude.m4. - Slight clean ups in birth.c. - Sliggt clean ups in main-x11.c. I will probably take a look at AngbandBase stuff to merge in next. |
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#10 | |
Swordsman
Join Date: May 2007
Posts: 289
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Quote:
As for 110u, well, it is missing one of the killer feature in 110, so I stuck to 110. |
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