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#11 |
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Swordsman
Join Date: May 2007
Posts: 289
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Suggestions:
- Anthill as a beginner pit. - Eye pit. A room full of eyes, creepy. - Birds nest. Directed by Alfred Hitchcock. |
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#12 | |
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Swordsman
Join Date: Sep 2010
Location: England
Posts: 384
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Quote:
I also tested both bat and bird pits; they worked well enough, but I thought they were a bit boring to clear.Eyes could be an interesting experiment though. Eh, why not: version three, now with completely untested eye pits! I have no idea how those will turn out, so I've stuck 'em at level 30 for the moment. Undead beholders and hive mothers are excluded, but you might get ordinary beholders in there. |
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#13 |
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Swordsman
Join Date: Sep 2010
Location: England
Posts: 384
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Okay, I scummed for an eye pit, and they seem like they could be quite fun. All the eyes that can actually move end up stuck in the middle behind a wall of non-moving ones, but they can still cast spells from there. The gauths do have a tendency to wipe out the weaker eyes with cold balls, but I'm not sure that's a bad thing, because it means they can free themselves and the beholders to come after you. I think eye pits have potential.
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#14 | |
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Angband Devteam member
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Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#15 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,298
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Quote:
You're right that lots of ants have KILL_BODY though, so it would be worse. |
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#16 | |
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Apprentice
Join Date: Jul 2009
Location: USA
Posts: 91
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Quote:
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#17 | |
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Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 765
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Quote:
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
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#18 |
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Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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If people think that's a good idea, it can be accomplished by adding "s:HASTE" to the major demon pit. This forbids any major demon that can cast HASTE, and the Horned Reaper is the only one.
As far as Quylthulgs and animal pits: would anyone care if Quylthulgs just weren't animals anymore? |
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#19 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,298
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Quote:
I've lobbied for removing ANIMAL flags from Qs for awhile. I think there might be enough support for it now. |
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#20 |
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Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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It does make more sense, but it doesn't work currently -- s is for forbidden spell flags, not forbidden monster flags. But it would be easy to add the capability to forbid monster flags. I'll do that soon.
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