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#51 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,723
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"Nexus" could be explained in monster attacks -section under playing the game. (if we even want to explain what that does). |
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#52 |
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Knight
Join Date: Jun 2008
Location: Los Angeles
Posts: 964
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A pdf help file would be so much easier to format, organize, and search than any in-game help documentation.
I find the current in-game help documents tedious to navigate, mostly due to the lack of useful navigation tools like a mouse, graphics, and standard searching shortcuts fitting my normal mental model of "a computer program" like using Ctrl-F to search.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#53 | |
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Prophet
Join Date: Dec 2009
Posts: 4,762
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In fact, this is better than inline help in many situations, where you want to be able to compare what the help says with what's going on in-game. The inline help has no memory of where you were, so if you want to read a paragraph, go check something ingame, then go back to reading the text, you have to navigate through the help system all over again. External PDF help is objectively better for players who need to refer to help frequently. Inline help may be better for players who just want to look up one thing and get back to playing; it depends on the situation. |
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#54 |
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Swordsman
Join Date: Sep 2010
Location: England
Posts: 384
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#55 |
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Swordsman
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 274
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Just out of curiosity... Timo, what do you look for in the help files in these days? I thought that all long-time Angband players knew everything that is in there. Maybe some of the less-used keybindings?
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Dive fast, die young, leave a high-CHA corpse. |
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#56 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,723
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Quote:
I usually check those when starting new char to help choosing what to play next. I would like to have short explanation of magic inscriptions and better keymap help. For example I think there is inscription that prevents you from entering dungeon wearing something (like amulet of CHR which I use when shopping and usually dump it to the home while I'm adventuring). |
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#57 | |
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Angband Devteam member
Join Date: Apr 2007
Posts: 300
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#58 | |
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Swordsman
Join Date: Sep 2010
Location: England
Posts: 384
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#59 | |
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Angband Devteam member
Join Date: Apr 2007
Posts: 300
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#60 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,723
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Quote:
So '^' is the key. I need to remember that. For inscriptions I would like to have one that puts things directly to quiver (arrows I have used). =g is not very useful anymore because it's main use was to pick up arrows after you had shot them, but that doesn't put them to quiver, and you do shoot from quiver, not from backpack. Maybe also some "priority"-inscription just for ammo, to shoot them in right order. |
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