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#1 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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[3.30] Invisible walls issue
I thought that I should make a separate thread for an issue.
Both permanent and granite walls are invisible for me in 3.30. I set the visuals to something different to see if it would fix it, but it did not. When I descend into the dungeon, the walls of the room I start in are visible but the walls are sometimes visible and sometimes not visible when I walk through a corridor (and yes, I'm wearing a light source ![]() The buildings in the Town are invisible black spaces until I walk right up next to a wall. I tried removing the pref-win file, which for some reason I remember trying that for a previous version, but it didn't fix the issue anyway. I am on Windows Vista 32-bit and using the standard tiles. I tried both full screen and regular size. Any ideas?
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#2 | |
Angband Devteam member
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Quote:
Can anyone else reproduce this? If so please state platform (and display module if applicable).
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I don't see it on Windows XP. I tried both my own build and the packaged build from rephial. Walls look fine on both...
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#4 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#5 |
Scout
Join Date: Aug 2007
Location: Las Vegas
Posts: 40
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I just started a game in Windows 7 from the build on rephial.org and I am not seeing this issue.
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#6 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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I am seeing the issues and I'm on Windows Vista. I remember this happened in the previous version, and only me and a couple other people had the issue. I remember Nick posting some file that I copied into one of the game folders and it started to work... but that was a while ago.
I'll try it on another Vista computer I have here and see if that computer sees the same issue...
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#7 |
Adept
Join Date: Aug 2008
Location: Sweden
Posts: 168
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I've tried 3.3.0 on three windows machines. I have visible walls on windows XP SP3 and Windows 7 starter SP1.
However, the walls are not visible on my Windows Vista SP2 machine. (on a side note I found a !Aug on dlvl3 on one machine but I wasn't going to continue that game...) |
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#8 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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I just tried it on my other Vista computer, and I had the same issue. Must be a Vista thing?
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#9 |
Adept
Join Date: Aug 2008
Location: Sweden
Posts: 168
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A quick fix that works for me on Vista is to edit the font-win.prf file in the lib\pref folder
It originally looks like: Code:
### Terrain features ### # Floors (white : centered dot) F:1:all:1:7 # Magma (slate : solid block) F:50:all:2:127 # Quartz (light slate : solid block) F:51:all:9:127 # Granite walls (white : solid block) F:56:all:1:127 # Permanent rock (dark red : solid block) F:60:all:4:127 |
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#10 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Here's the previous thread about this issue. It does seem to be Vista-specific; I've got no problems on Windows 7 64-bit.
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