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#1 |
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Swordsman
Join Date: Sep 2010
Location: England
Posts: 390
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[3.3.0] Bug with object mimics in tile mode
The new mimic code doesn't quite work correctly in tile mode. When detected with Treasure Location, object mimics show up as specific object flavours, as they should. But once they're in line of sight, they revert to the default tile for that type of mimic (e.g. potion mimics look like a white potion in my tile set) which causes the on-screen colour and item description to disagree, and sometimes results in an object-detected mimic changing colour in front of your eyes as you step towards it.
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#2 |
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Angband Devteam member
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Good catch, thanks - #1508.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 |
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Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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I was afraid of something like this -- I often forget that some people play with tiles, and so I don't even think to check that it works with tiles!
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