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Old June 9, 2007, 03:13   #31
ehuangsan
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Quote:
Originally Posted by phaethon_h View Post
Angband just prints each individual statusline item in a predetermined fixed location. It'll be changing soon, though, to one which lists all effects from left to right whenever a redraw is required.
Weird, I thought that the XAngband messaging system (which I stole and added to Animeband) did something similar to this.

If not, this would've been the way I would've done it.
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Old June 10, 2007, 07:30   #32
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Quote:
Originally Posted by ehuangsan View Post
Weird, I thought that the XAngband messaging system (which I stole and added to Animeband) did something similar to this.

If not, this would've been the way I would've done it.
(a) that wasn't me you quoted :P
(b) it looks like a case of mixed code. Old angband statusbar conflicts with the XAngband statusbar you jacked. XAngband-style does not have the differing levels of hunger, but the non-X does... so... well... you probably get the conflict at this point.
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Old June 27, 2007, 00:03   #33
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btw, how do I *get* to the train station?
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Old June 27, 2007, 06:24   #34
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Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.
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Old June 27, 2007, 13:23   #35
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Quote:
Originally Posted by ehuangsan View Post
Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.
Holy cow. NOW I see the problem.

EDIT: and the problem is now fixed in svn.

Last edited by phaethon_h; September 2, 2007 at 22:05.
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Old September 3, 2007, 02:23   #36
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How's the "too_much_junk" idiocy going?
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Old January 16, 2008, 05:31   #37
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Some stuff of note.

Ninja Transform spell breaks when target is an invisible adjacent monster. PC w/o SeeInvis mimics invisible KiriKiriMai and ends up with -95 speed and the KKM kills her.

Original rooms force "Special" level feelings, including Cats Eye pits, grocery, and original vaults. Extremely annoying and kills the value of Preserve Off.

Haven't bothered with TMJ recently. Seems only the highest level Wyrms drop objects. It would by a good idea to at least force uniques to drop objects. With TMJ on.
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Old January 17, 2008, 02:13   #38
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Ninja Transform spell breaks when target is an invisible adjacent monster. PC w/o SeeInvis mimics invisible KiriKiriMai and ends up with -95 speed and the KKM kills her.
Wow. I can't even fathom why that would happen.
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Old January 17, 2008, 23:10   #39
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Quote:
Originally Posted by ehuangsan View Post
Wow. I can't even fathom why that would happen.
I would imagine that the speed bonus wrapped around for the player ? So becoming bigger than max and becoming negative.

T.
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Old January 19, 2008, 01:37   #40
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Another compile error, in the current version (not the alpha):

Code:
store.c:4502: error: static declaration of ‘store_request_item’ follows non-static declaration
externs.h:681: error: previous declaration of ‘store_request_item’ was here
store.c:4672: error: static declaration of ‘store_ego_item’ follows non-static declaration
externs.h:682: error: previous declaration of ‘store_ego_item’ was here
store.c:4780: error: static declaration of ‘is_egoable’ follows non-static declaration
externs.h:683: error: previous declaration of ‘is_egoable’ was here
make[1]: *** [store.o] Error 1
make[1]: Leaving directory `/home/proteus/Animeband0591src/src'
make: *** [all-recursive] Error 1
Just thought you ought to know.
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