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#1 |
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Angband Devteam member
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3.3.1 Release Candidate available
Hi all,
We're quite close to releasing 3.3.1 now. It looks as if 3.3.0 is the first of the 3.x.0 series to ship with no major bugs for a long time (3.1.0 had the heavy curse bug, and 3.2.0 had everyone drowning in leather boots). But there are a dozen or so fixes and tweaks that should make it a better game. The release candidate is available for Windows and OSX at http://buildbot.rephial.org/builds/3...se/builds.html. Linux users will need to roll their own using git as described in this thread. There is one major known bug in this RC - please see this thread for details. If you find any other bugs or oddness, please post in this thread (to keep them separate from bugs in 3.4-dev versions). Grateful for as much testing as possible, because I'm keen to avoid Nick scoring yet another point off me by announcing a 3.3.1 comp before it's ready ...
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"3.2 is way too easy. 3.3 is not much better, but it is a step to right direction." - Timo Pietila |
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#2 |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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I have noticed from time to time that new characters sometimes start with 600 gold but no equipment, has happend twice out of about 10 characters drawn up, but don't know if its something in the options i'm changing or just a bug.
I have also noticed that crossbows are very rare in the early game, and aren't usually generated in stores that often, I currently have a half-troll warrior at level 30 and haven't come across a crossbow yet. Would appreciate crossbows in store at game begining. other launchers and are findable in the early levels of the game, but I haven't seen them much in stores either. there are melee weapons applenty but not much choice for missle weapons in the store. This is the september 14th build. |
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#3 |
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Prophet
Join Date: Dec 2009
Posts: 4,741
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If you have no-selling on, or you choose the "start with money but no gear" option, then you'll start with more money and no gear.
![]() Otherwise, your starting equipment is debited from the 600AU you'd "normally" start with. |
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#4 |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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That explains it- thanks!
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#5 |
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Angband Devteam member
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I don't think the absence of crossbows from the early game is a problem. If everything was available at the start, there'd be no sense of progress. I think it's a positive thing that finding an unenchanted crossbow can be a little "ooh" moment, if it's an improvement on your existing launcher. In fact I think longbows should also be unavailable at the start for this very reason - but of course the ranger lobby wouldn't like that ;-)
__________________
"3.2 is way too easy. 3.3 is not much better, but it is a step to right direction." - Timo Pietila |
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#6 | |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Quote:
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#7 |
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Angband Devteam member
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Hmmm, that's interesting. Time to query the stats db - my instinct was that the vast majority of enchant scrolls came from the shops, but if you're right then it should be easy enough to make them rarer. Thanks for the tip.
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"3.2 is way too easy. 3.3 is not much better, but it is a step to right direction." - Timo Pietila |
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#8 |
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Scout
Join Date: Sep 2011
Posts: 29
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another possibilty would be crossbows with a damage multiplier of x2 making available early on. they can also be unhandy und heavy.
longbows making available later is an interesting thought in my opinion as exchange you could make a few throwing weapons available ![]() i would delete the enchant weapon scrolls from all shops except black market and making them rarer in the dungeon, especially early on just a few thoughts, might not be the best ideas, but it is a forum so i thought i might drop a few lines |
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#9 |
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Prophet
Join Date: Dec 2009
Posts: 4,741
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I will grant I haven't played for a month or so, but in my experience enchant scrolls are sufficiently rare that I've completely discounted them from my strategy. I have often found myself having to decide between an un- (or under-) enchanted launcher with a high multiplier and an enchanted one with a low multiplier. Certainly it's not worth the bother of buying a high-multiplier launcher and saving enchant scrolls for it.
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#10 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,295
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Quote:
However, I would like *enchant* to be a bit more powerful. Maybe allow enchantment up to +15, +15. |
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