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Old September 20, 2011, 08:56   #1
andrewdoull
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Unangband 0.6.4b released

This is a back port of a number of features from the SVN version which probably deserve some air time prior to me releasing a broken 0.6.5. You can download the source code from http://prdownload.berlios.de/unangba...d-064b-src.zip, a precompiled Windows build from http://prdownload.berlios.de/unangba...d-064b-win.zip and a precompiled OS/X (Intel) build from http://prdownload.berlios.de/unangba...0.6.4b-osx.dmg.

Changes as follows:

- Every spell book you study now uses up an inventory slot.

- Magic bags use two inventory slots.

- A number of new magic bags to spread out e.g. potions, among more bags.

- Mushrooms with mixed abilities.

- Monsters can now be dazed, hallucinate, suffer amnesia and be terrified (as opposed to merely afraid).

- Sorcerers get illusion spells which damage monsters which are hallucinating or sleeping.

- Priest monsters (and allies) now cast useful magics on their companions.

- Familiars now get more abilities including intentional support of draining life healing the player.
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Old September 20, 2011, 13:49   #2
SaThaRiel
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PKGBUILD for Archlinux is up - thanks a lot for this great variant
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Old September 21, 2011, 11:15   #3
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I'm really interested in getting feedback on how the first two changes play out...
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Old October 4, 2011, 17:11   #4
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Quote:
Originally Posted by andrewdoull View Post
- Every spell book you study now uses up an inventory slot.
this means that your inventory gets smaller as you learn from more books? (it seems too limited)
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Old October 5, 2011, 18:44   #5
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Quote:
Originally Posted by soma View Post
this means that your inventory gets smaller as you learn from more books? (it seems too limited)
Yes it does.
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Old November 8, 2011, 18:24   #6
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Quote:
Originally Posted by andrewdoull View Post
I'm really interested in getting feedback on how the first two changes play out...
I started playing again after a year and a half away and stayed with 0.6.4 because I haven't even gotten used to the difficulty of finding the new higher level spell books. I didn't want to compound this with never being able to drop spellbooks I've learned spells from and losing more slots to bags.

What were the reasons behind these changes?
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Old November 9, 2011, 07:05   #7
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Quote:
Originally Posted by thorgot View Post
I started playing again after a year and a half away and stayed with 0.6.4 because I haven't even gotten used to the difficulty of finding the new higher level spell books. I didn't want to compound this with never being able to drop spellbooks I've learned spells from and losing more slots to bags.

What were the reasons behind these changes?
Game balance. Bags, and spell books were too good compared to having individual items in the same slots. It also means that you now have to specialise in a limited number of spell books instead of taking spells from where ever you want.
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