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#61 |
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Prophet
Join Date: Dec 2009
Posts: 4,779
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You could do it as a trap, I guess, but that wouldn't be doing it properly IMO. It should look like a staircase (because that's the functionality it's imitating), only presumably colored, e.g. purple. But the existing staircases still need to be usable, so you need a new terrain type.
Implementing it as a trap would work for playtesting though. |
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#62 | |
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NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 702
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Quote:
And, there are no empty slots in terrain.txt to put in a new terrain type. I suppose the simplest route is to break savefile compatibility and re-number terrain.txt. But when Diego and I made some changes, we even found parts of the code where values are hard-coded rather than linked to #defines, so a change will probably lead to plenty of game-crashing bugs.
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NPPAngband current home page: http://forum.nppangband.org/ Source code repository: https://github.com/nppangband/NPPAngband |
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#63 | |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,724
Donated: $60
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Quote:
I understand it already exists in some variant or other... EDIT: Ooh, look, I answered Jeff as well
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"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#64 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,732
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I would like to keep stairs also. Having only recall-portal in town is not that good idea. You might actually want to go down using stairs only sometimes. Recall portal doesn't even need to be immune to destruction and other effects, because you can find another just by going to other level. In ironman games you don't need those at all, so not being able to go other level is not an restriction. |
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#65 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,732
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Quote:
N:22:discolored spot G:^:u P:20 F:PWALK | PPASS | MWALK | MPASS | LOOK | TRAP E:TRAP_SPOT_FIRE I never thought "trap" is a terrain type, I thought it be a feature attached to floor grid, like vault floors that prevent teleporting to or detection border. More like a unmovable monster than a terrain. |
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#66 | ||
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Prophet
Join Date: Dec 2009
Posts: 4,779
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Functionally, stairs are like teleportation, but they take you up and down, not across. How is that different from portals? Just because portals are "portals" instead of "elevators"? ![]() Quote:
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#67 |
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Swordsman
Join Date: Dec 2008
Posts: 250
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Would be fun if the portals were objects, scatter 3 around the level, but monsters can pick them up. They would disappear from inventory when you leave the level so you can't horde them. Sometimes you find one right away, sometimes you need to go hunting (or try a new level).
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