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#11 | |
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Angband Devteam member
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Quote:
In either case, I'm not able to fix this - I know nothing about the tiles code. But I will see if another dev can fix it.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#12 |
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Angband Devteam member
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I don't remember it either - I remember fixing {good} myself, so I obviously didn't know someone else had done it. I do have a vague memory of someone mentioning it on IRC I think (or maybe here), but don't think I ever saw the actual patch. May was before we got serious about pull requests (if were even on github by then).
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#13 |
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Angband Devteam member
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That, I'm afraid, is entirely non-trivial to fix. We do have a ticket for it (#1502), but it's something for 3.4 or maybe even 3.5/4.0 - it's a lot of work.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#14 |
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Angband Devteam member
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Ok, Angband 3.3.2rc1 is now available from http://buildbot.rephial.org/builds/3...RC-f723066.dmg and d_m to insert Windows link later.
- monsters are slowed and hasted properly again - the numpad issues on Windows *might* be fixed (feedback welcome) - the origin of gold in special rooms is correct If any of these aren't working for you, or you think there are other easily fixable papercuts that ought to go in, please say so in this thread.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#15 | |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Quote:
https://github.com/eddiegrove/angband [edit] Oh, I should point to a commit I guess https://github.com/eddiegrove/angban...9f6fcb733a1c75 [edit again] If you have questions, send email rather than notices here. I've mostly given up on the way V is heading, so I don't keep up with oook more than glancing once or twice a week. |
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#16 |
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Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 32
Posts: 1,494
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OK, will do. Thanks for the link!
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#17 | |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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Quote:
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#18 |
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Apprentice
Join Date: Aug 2011
Posts: 80
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I assume this is the same code as the wand of slow monster bug, but in case it's a separate bug, note that staves of slow monster don't work either.
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#19 |
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Angband Devteam member
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Yes, that should be fixed in the RC
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#20 | |
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Scout
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Let me download some more old versions and I'll see if I can narrow down the point when my problem first appeared. |
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