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#1 |
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Apprentice
Join Date: Aug 2011
Posts: 80
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Why not numeric values for Fighting, Stealth, etc?
One frustration I have with Angband are the one-word descriptions of certain stats - I have no idea what "heroic" or "superb" or "great" actually mean, and worse, it's not even always obvious which is better than the other.
Would it be ok to give a numeric stat for those? I'm sure some people will claim to really love the words, and that's fine, but maybe a parenthetical numeric value could be appended. |
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#2 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,298
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A long time ago I made a patch for exactly this. I can do it again if people desire. The reason it was never implemented is that the most relevant information had become available by inspecting monsters. On the inspect screen you are given the %hit chance, provided you know the AC. This is the piece of useful information.
For stealth it's a bit harder, since I couldn't tell you what's the difference between a stealth of 7 and 10. It's hard to convey useful information with a number. |
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#3 | |
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Apprentice
Join Date: Aug 2011
Posts: 80
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Quote:
Regarding the usefulness of the number, it's all about relative differences. Regardless of what the numbers mean, fighting of 10 can be reasonably expected to be twice as good as fighting of 5 (within the context of whatever it is that fighting means). No such relative difference can be inferred between "good" and "great" etc. I understand that even numeric stats aren't necessarily linear in their effect, but still... there's more information there and it's just plain frustrating to wonder whether "heroic" is better than "legendary" etc. It's like the game taunts you by presenting a stat and then making it literally incomprehensible. |
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#4 |
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Adept
Join Date: Sep 2010
Posts: 161
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I decided a while ago that the numeric values don't tell you too much.
The most relevant ones for information are probably "fighting" and "shooting" as fizzix pointed out, but if you have probed a monster, inspecting a monster will tell you the % chance to hit (but only for melee, not shooting, I think). Conversely, if you haven't probed a monster (e.g. don't know its AC), would a fighting value of +140 mean anything? That being said, beyond legendary being the "best", I've never been able to figure out whether "heroic" was better than "superb," and more information is never a bad thing. |
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#5 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,298
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#6 | |
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Apprentice
Join Date: Aug 2011
Posts: 80
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Quote:
I've been playing rogues lately, so this probably annoys me more than most. Stealth is as far as i know the only of those word-description stats which is affected by equipment choices - I often want to see the numeric value to judge the effect of equipment changes. |
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#7 |
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Prophet
Join Date: Dec 2009
Posts: 4,752
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Legendary > Heroic > Superb > Excellent > Very Good > Good, is the scale, I think. Certainly the top four are accurate.
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#8 |
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Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 20
Posts: 542
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I think more fine-grained colour-scaling for the higher grades (so it's apparent which grades are better) would be enough.
__________________
If you can convincingly pretend you're crazy, you probably are. |
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#9 |
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Knight
Join Date: Aug 2009
Posts: 501
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Numeric values will barely help here, because it is unclear how good a given number is, same with stats, there is no information in the game how much better is e.g. 18/100 str compared to 18/50, so numbers currently are completely pointless.
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#10 |
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Adept
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 215
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Not completely pointless - 18/100 is better than 18/50. All of the stats follow a "bigger is better" pattern. I would prefer to see numbers, both because it allows comparison between characters (i.e. comparing my devices stat to that of a lvl-50 mage characters), and because I am a numbers person and enjoy seeing numbers get bigger on my character.
You could still use colors to illustrate the current rankings, i.e. dark red -> red -> orange -> yellow -> green -> blue -> purple or something like that. I realize the combat system makes these values somewhat obscure, but that might not always be the case. In any case, we give exact dice and plus values for equipment, not just 'good' 'great', etc for damage/AC, even though the numbers are equally obscure for your to-hit chance (and damage is reduced by monster AC, or is that a variant?). |
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