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#21 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,302
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#22 |
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Rookie
Join Date: Oct 2011
Posts: 18
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If I had to vote for a feature to come back, it would be player ghosts. Really tough player ghosts based on what they were when they were alive (they are currently not in the game I think? Please correct me if not!)
Wayyyyyyy back pre-release to the wider world when there was a lot of people playing the game at Warwick Uni no-one had access to their save files, so if you died... you died. So far, so good. But it was pretty cool when you saw one of your dead characters come back to haunt a friend. So... Geoff the Elven Mage might be dead, but he would come back as a vampire lord damnit and kick ass with my friends. People would even name their characters "It breathes fire.... You die" so that you'd be merrily wandering through a dungeon and get "It breathes fire.... You die casts spell" say. It was pretty funny (as Angband jokes go). Anyway, I'd love to see them back.. Especially if they could access the ladder or similar in creating monsters out of dead player files. |
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#23 |
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Apprentice
Join Date: Oct 2011
Location: Selma, CA
Posts: 77
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Yikes - Literally Thousands of player ghosts wandering around
![]() of course - that would give me a reason to post EVERY SINGLE character that I manage to kill off, and do crazy stuff, like get a Lvl 50 warrior and somehow kill him off on DL 1
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#24 |
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Swordsman
Join Date: Sep 2010
Location: nimbin, australia
Posts: 455
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angband is great, dont ruin it!!! i hear a lot of bad ideas please think serious about wat u do 2 this game ~
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#25 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,716
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Quote:
It might obviously be that my concerns are unjustified, but discussions here don't sound like angband development. Well, maybe it's good for me, I might be able to cure my addiction to this game after all (recent games have been boring, F-K reinitialized my interest for a while, but now that is diminishing too). |
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#26 | |
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Rookie
Join Date: Oct 2011
Posts: 18
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For me core angband has to have most of what it already has, but we should encourage.. -improved interface/portability/graphics options etc -changes in the interests of balance (item drops, unbalanced spells or monsters) -other stuff only with caution Or what is being made is a variant (which is fine, of course) |
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#27 | |
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NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 701
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Quote:
@Geoff - regarding your request for player ghosts, many variants have them, and I believe there has been talk of re-introducing them into Vanilla. They are in several variants (including NPP). There are actually permanent player ghosts templates for each of maintainers of Moria/Angband throughout the years. So you and all others mentioned on the Angband credits screen have been fighting and killing players for years.
__________________
NPPAngband current home page: http://forum.nppangband.org/ Source code repository: https://github.com/nppangband/NPPAngband |
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#28 |
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Adept
Join Date: Sep 2010
Posts: 222
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My Wand of Wonder seems to be applying two negative effects:
You have 14 charges remaining.This happened multiple times in a single combat, but I didn't notice any doubling up of the beneficial offensive powers. |
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#29 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,716
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Quote:
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#30 | |
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Adept
Join Date: Sep 2010
Posts: 222
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Quote:
On an aside... if affixes/prefixes are ever added to rods/staves/wands... I would love to have a Double-Barreled Wand of Lightning Bolt! |
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