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Old October 25, 2011, 01:55   #21
fizzix
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Quote:
Originally Posted by chris View Post
Was the "Manticore Fires Missiles" bug yours? I still Ctl+S compulsively from that one ...
Apparently this was the bug that convinced Ben Harrison to start coding on Angband.
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Old October 25, 2011, 02:10   #22
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If I had to vote for a feature to come back, it would be player ghosts. Really tough player ghosts based on what they were when they were alive (they are currently not in the game I think? Please correct me if not!)

Wayyyyyyy back pre-release to the wider world when there was a lot of people playing the game at Warwick Uni no-one had access to their save files, so if you died... you died. So far, so good. But it was pretty cool when you saw one of your dead characters come back to haunt a friend. So... Geoff the Elven Mage might be dead, but he would come back as a vampire lord damnit and kick ass with my friends.

People would even name their characters "It breathes fire.... You die" so that you'd be merrily wandering through a dungeon and get "It breathes fire.... You die casts spell" say. It was pretty funny (as Angband jokes go).

Anyway, I'd love to see them back.. Especially if they could access the ladder or similar in creating monsters out of dead player files.
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Old October 25, 2011, 02:45   #23
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Yikes - Literally Thousands of player ghosts wandering around
of course - that would give me a reason to post EVERY SINGLE character that I manage to kill off, and do crazy stuff, like get a Lvl 50 warrior and somehow kill him off on DL 1
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Old October 25, 2011, 17:01   #24
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angband is great, dont ruin it!!! i hear a lot of bad ideas please think serious about wat u do 2 this game ~
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Old October 25, 2011, 19:47   #25
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Quote:
Originally Posted by dos350 View Post
angband is great, dont ruin it!!! i hear a lot of bad ideas please think serious about wat u do 2 this game ~
For once I share Dos concerns. I haven't played the new v4 yet, but what I have read here it doesn't sound like angband. It sounds more like a variant, which is what Geoff Hill mentioned ("the trick is to figure out when angband stops being angband and begins to be variant" or something like that).

It might obviously be that my concerns are unjustified, but discussions here don't sound like angband development.

Well, maybe it's good for me, I might be able to cure my addiction to this game after all (recent games have been boring, F-K reinitialized my interest for a while, but now that is diminishing too).
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Old October 25, 2011, 20:37   #26
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Quote:
Originally Posted by Timo Pietilš View Post
For once I share Dos concerns. I haven't played the new v4 yet, but what I have read here it doesn't sound like angband. It sounds more like a variant, which is what Geoff Hill mentioned ("the trick is to figure out when angband stops being angband and begins to be variant" or something like that).

It might obviously be that my concerns are unjustified, but discussions here don't sound like angband development.

Well, maybe it's good for me, I might be able to cure my addiction to this game after all (recent games have been boring, F-K reinitialized my interest for a while, but now that is diminishing too).
Well, one can always play the older versions....

For me core angband has to have most of what it already has, but we should encourage..

-improved interface/portability/graphics options etc
-changes in the interests of balance (item drops, unbalanced spells or
monsters)
-other stuff only with caution

Or what is being made is a variant (which is fine, of course)
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Old October 25, 2011, 21:11   #27
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Quote:
Originally Posted by GeoffHill View Post
Well, one can always play the older versions....

For me core angband has to have most of what it already has, but we should encourage..

-improved interface/portability/graphics options etc
-changes in the interests of balance (item drops, unbalanced spells or
monsters)
-other stuff only with caution

Or what is being made is a variant (which is fine, of course)
I was always most comfortable with new ideas should first be proven "Angbandworthy" in variants first, then brought into Vanilla by popular demand. Although the criteria for what constitutes popular demand has never been established.

@Geoff - regarding your request for player ghosts, many variants have them, and I believe there has been talk of re-introducing them into Vanilla. They are in several variants (including NPP). There are actually permanent player ghosts templates for each of maintainers of Moria/Angband throughout the years. So you and all others mentioned on the Angband credits screen have been fighting and killing players for years.
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Old October 25, 2011, 21:31   #28
Starhawk
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My Wand of Wonder seems to be applying two negative effects:
You have 14 charges remaining.
The Apprentice spawns!
The Apprentice starts moving faster.
This happened multiple times in a single combat, but I didn't notice any doubling up of the beneficial offensive powers.
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Old October 25, 2011, 21:35   #29
Timo Pietilš
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Quote:
Originally Posted by Starhawk View Post
My Wand of Wonder seems to be applying two negative effects:
You have 14 charges remaining.
The Apprentice spawns!
The Apprentice starts moving faster.
This happened multiple times in a single combat, but I didn't notice any doubling up of the beneficial offensive powers.
Cloning hastes the clone. That's inherent to the cloning-effect, not a bug.
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Old October 25, 2011, 21:56   #30
Starhawk
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Quote:
Originally Posted by Timo Pietilš View Post
Cloning hastes the clone. That's inherent to the cloning-effect, not a bug.
Oh! I don't think I'd ever seen that before. Was it not stated plainly before or have I just been blind?


On an aside... if affixes/prefixes are ever added to rods/staves/wands... I would love to have a Double-Barreled Wand of Lightning Bolt!
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