|
|
#41 | |
|
Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
![]() |
Quote:
|
|
|
|
|
|
|
#42 |
|
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 780
![]() |
fizzix weren't you planning some changes around Teleport Level and Deep Descent as well?
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
|
|
|
|
|
#43 | |
|
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,774
Donated: $8
![]() |
Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
|
|
|
|
|
#44 | |
|
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 780
![]() |
Quote:
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
|
|
|
|
|
|
#45 | |
|
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 36
Posts: 344
Donated: $120
![]() |
Quote:
I fully support this! T.
__________________
* Are you ready for something else ? Hellband 0.8.7 is out! * |
|
|
|
|
|
|
#46 |
|
Swordsman
Join Date: Sep 2010
Location: nimbin, australia
Posts: 455
![]() |
Bump~ eeeeeee
__________________
~eek Reality hits you -more- S+++++++++++++++++++ |
|
|
|
|
|
#47 |
|
Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
![]() |
I like what this guy is doing with moria, works on windows, he has enabled some graphics, speech packs, some music packs, and many options it a more modern version of moria that has been in development for a long time, I like how he draws your interest immediatley into the game once you start, it also full-screen with some nice backgrounds. give this a whirl and you will see what i'm talking about.
http://games.tcshouston.net/downloads.htm main page here. http://games.tcshouston.net/ |
|
|
|
|
|
#48 |
|
Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
![]() |
I have also dent this guy an email to let him be aware of the forums here, maybe everybody can share ideas?
|
|
|
|
|
|
#49 |
|
Swordsman
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 427
![]() |
Sorry for reviving the thread, but I just got back to the *band world and I like both the decision and 3.3.2. While my first character managed to get to level 16 (high-elf mage) or so before dying to not paying attention and forgetting that half-orcs can shoot you.
It still seems easy, but I'm comparing it to O1.10u, where after ten chars, I got to level 13. On the other hand, O is somewhat too hard. I would prefer if you tried not to make changes that make the game easier and didn't mind making the game harder. Over time, it will stabilise to a level where after a character or two, you can get the hang of them, after 5, you can dive to 40, level up to 20, after 10 or so, get to the endgame, and after 15 or 20 kill Morgoth. I also worry, though, that the availability of v4 and option of coding in it will stunt variant growth and development, which would be sad. IMO v4 should be limited to 4 or so people contributing and the others could have the option to submit patches, ideas etc. Anyway, this is a great idea. I hope that normal V will stay alive and that v4 will prove a useful place to test changes. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Direction bug, please help. | kicker | Vanilla | 3 | September 26, 2011 21:51 |
| Close and bash doors with ctrl+direction | fph | Vanilla | 7 | September 19, 2011 13:49 |
| Special macro command - interrupt for direction / target | PaulBlay | Development | 0 | February 25, 2009 11:24 |