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#11 | |
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Angband Devteam member
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Quote:
EDIT: Done. It will now print that message twice: 40 turns left and 20 turns left.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila Last edited by Magnate; November 1, 2011 at 19:44. |
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#12 |
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Prophet
Join Date: Dec 2009
Posts: 4,765
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If I recall correctly, that message goes back all the way to the Moria days and would print at semi-random intervals once you got down below 100 turns left. Once at 40 and once at 20 seems good; enough time for you to swap it out during some downtime (or at least prepare for when it goes out during a long fight).
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#13 | |
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Angband Devteam member
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Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#14 |
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Prophet
Join Date: Dec 2009
Posts: 4,765
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Hey, that's just what I remember about the old days. There might well have been a pattern that I never sussed out.
![]() (Recent Angband was certainly more consistent in its messaging, if perhaps a bit too frequent) |
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#15 |
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Swordsman
Join Date: Sep 2010
Location: England
Posts: 384
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I'm really enjoying the new fuzzy object detection - it makes exploring levels a bit more unpredictable and interesting. I'm missing Rods of Treasure Location, though; it seems pretty unnecessary to have removed them on top of the change to fuzzy detection. I'd like to see the rods restored: I think having a reliable source of this type of limited detection is a good thing, since it encourages the player to explore more of the level to find out what the blips are.
Is a shift to fuzzy ESP also on the agenda? That would be awesome. |
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#16 |
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Angband Devteam member
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Yes, it is (#1015 and #1408). But it's *much* more work, so don't hold your breath.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#17 |
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Swordsman
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 274
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I also see that the number of stat points to spend with the point-based "roller" has been recently lowered from 24 to 20 --- is this a recent decision? Surely it makes the early game more challenging: less blows, mana and weight allowance for everyone.
(this is not a complaint --- I was just wondering if I have missed a thread mentioning it recently on the forum...)
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Dive fast, die young, leave a high-CHA corpse. |
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#18 |
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Prophet
Join Date: Dec 2009
Posts: 4,765
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I don't think the decision was recent; there was discussion about it awhile back and people generally thought it was a good idea. The implementation certainly is recent though.
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#19 |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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How about making manually rolled characters better? In FayAngband they always have the maximum amount of points in stats and it seems to work really well.
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#20 |
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Prophet
Join Date: Dec 2009
Posts: 4,765
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Ehh. Either everyone rolls a few million characters with the autoroller, or (if there is no autoroller) they sit there manually rerolling until they get close to what they want. Either way just seems to me to be rewarding tedium.
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