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Old January 27, 2008, 12:19   #1
Nick
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FAangband 0.3.1

FAangband 0.3.1 (new! bugfree! maybe) is now available as source or windows binary from
the usual place.

This is basically just a bugfix of 0.3.0, although I have also added Andrew Doull's easy_more multiline messages from UnAngband. I hope all crashes from the notes bug will now be over, although it's possible that converted 0.3.0 characters could have existing corruption that will result in a crash - if so, I'd be keen to get a copy of (and probably able to fix) the offending savefile. The good news is that any corruption should die with the character Thanks to everyone who has given me bug reports, and to Pav as always for hosting.

Version 0.3.2 will probably be some time now, and contain major changes; see here for vague details.

Full embarrassing list of changes below.

Feature
-------

Added Andrew Doull's multiline messages (easy_more option) from UnAngband.

Player now loses target on being confused.

Bugfixes
--------

Multiple level feelings on themed levels.

Turn not noted properly if an artifact is IDd on the ground.

Ammo not showed in 'i' inventory - reverted to old one.

Crash on exit in windows.

Rings of resist cold (etc) which give vulnerability have value, and stack
despite different percentages.

Cursed items shouldn't be throwable (except from the quiver).

Specialty browsing screen - arrows don't scroll.

SP_SHADOW shouldn't show "hurt by bright light".

Speed display needs to update more often.

Player placed in wall sometimes on entering river levels.

Subwindow area map & dbl/trptile.

Flags and percent resists in 'C' not matching.

Autoinscriptions don't work.

Dbl/trptile settings don't save in sdl.

'I' screen indenting is bad.

Nature's vengeance doesn't show damage on browsing.

Notes-related crash on 'C' screen.

Immunities not working.

Proofing - will only do 1 item but then stacks and proofs multiple.

AC appearing for inIDd rings of power.
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Old January 27, 2008, 16:43   #2
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Well done for getting the release out!
Quote:
Originally Posted by Nick View Post
This is basically just a bugfix of 0.3.0, although I have also added Andrew Doull's easy_more multiline messages from UnAngband.
Not quite sure what is going on here. After I buy/sell things and then press something for example space or return (but not escape), I keep getting a prompt up saying Command:. I've turned easy_more off for now and I no longer get it.
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Old January 27, 2008, 17:08   #3
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Just found some randart armour that a store won't buy - it is not cursed or anything! It gives telepathy but it does have a 20% vulnerability to confusion.

It also activates for blinding ball of light (50+10) - why not 60?
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Old January 27, 2008, 20:41   #4
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Quote:
Originally Posted by Psi View Post
Not quite sure what is going on here. After I buy/sell things and then press something for example space or return (but not escape), I keep getting a prompt up saying Command:. I've turned easy_more off for now and I no longer get it.
What happens is the messages possibly go over multiple lines, covering the top bit of the map (or store table or whatever); you can then do your next command straight away, but if you want to see the whole screen first, you can hit space or enter and it will clear the messages and prompt for a command. Maybe the prompt isn't necessary.

Quote:
Just found some randart armour that a store won't buy - it is not cursed or anything! It gives telepathy but it does have a 20% vulnerability to confusion.
The stores will currently not buy anything that gives a vulnerability. I didn't actually intend for it to be that strict, but I think maybe I like it

Quote:
It also activates for blinding ball of light (50+10) - why not 60?
The ball has two parts - 50 light damage, 10 confusion damage.
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Old January 28, 2008, 09:56   #5
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Thanks for the clarifications, Nick.

I've now got a randart lance that only has telepathy (!) - all of a sudden it is on everything! It is a bit of a heavy swap at 30lbs, but is a bit safer than my telepathy chainmail swap for Mormegil. My post-Mim HE Rogue has got as far as Anfauglith 46 in 150k turns - I'll post him up soon if he doesn't die first...
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Old February 1, 2008, 22:44   #6
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Win CE binary now available! Many thanks to Psi for this.
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Old February 2, 2008, 19:43   #7
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Wahey - 0.3.1 hasn't crashed once yet - the Windows movement bug seems to be fixed.

Just one query - I've found Hithlomir (ta, Ulfast) and although it's not *ID'd* yet, my improved resistance levels are showing up on the char screen - "bug" or "feature"?
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Old February 2, 2008, 21:19   #8
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Quote:
Originally Posted by Seany C View Post
Just one query - I've found Hithlomir (ta, Ulfast) and although it's not *ID'd* yet, my improved resistance levels are showing up on the char screen - "bug" or "feature"?
That's a really good question. It was a bug in 0.3.0, but I decided not to fix it for 0.3.1. I'm considering ditching *ID* altogether, and so this is a small test, I guess. Any thoughts?
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