Angband.oook.cz
Angband.oook.cz
AboutDownloadVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 31, 2011, 18:25   #1
Max
Rookie
 
Join Date: Dec 2011
Posts: 7
Max is on a distinguished road
Noob question: Farmer Maggot

Hello,

I'm sorry for this may be stupid question for experienced Angband players. In the town I can see Farmer Maggot, and his dogs on the dungeons. What should I do with him? Is it a kind of quest or so? Should I find his stolen mushrooms inside the dungeons and bring them to him, or should I just bring those dogs to him, or ... what?
Max is offline   Reply With Quote
Old December 31, 2011, 18:30   #2
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 6,042
Derakon is on a distinguished road
Your interactions with NPCs in Angband are basically limited to two options:

1) If they're shopkeepers, then you can buy and sell goods with them.
2) Otherwise, you can kill them.

Vanilla Angband doesn't have any "sidequests". Some variants have them though -- and they usually take the form of "Go kill X powerful monsters that I've put on dungeon level Y".
Derakon is offline   Reply With Quote
Old December 31, 2011, 18:34   #3
ghengiz
Adept
 
ghengiz's Avatar
 
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
ghengiz is on a distinguished road
there are no quests in vanilla. you can just kill him and his dogs for loot...be warned, however, that they are a bit tough for their dungeon depth
Farmer Maggot, his dogs, the mushrooms, smeagol, the phial of galadriel and *a lot* of other monster and objects are just flavour, citations from Tolkien's Lord of the rings, on which angband is based.
ghengiz is offline   Reply With Quote
Old December 31, 2011, 19:31   #4
Max
Rookie
 
Join Date: Dec 2011
Posts: 7
Max is on a distinguished road
Thanx for the answers.

Another question. Are there any connections between character level and the dungeon level? I.e. if my character has level X, can it safely go downstairs to the dungeon level X+1? Usually monsters kill my character when its level is near the dungeon level. One time I used the Scroll of Deep Descent, however monsters killed me very quickly there. Generally, can this scroll be useful for smth? As far as I understand, the Scroll of Word of Recall can be used to bring the character to the deepest dungeon level it visited. In this case why is it necessary to pass unexplored levels and go directly to the deeper levels where the death is at every dungeon cell or passage?
Max is offline   Reply With Quote
Old December 31, 2011, 19:59   #5
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,914
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by Max View Post
Another question. Are there any connections between character level and the dungeon level? I.e. if my character has level X, can it safely go downstairs to the dungeon level X+1? Usually monsters kill my character when its level is near the dungeon level. One time I used the Scroll of Deep Descent, however monsters killed me very quickly there. Generally, can this scroll be useful for smth? As far as I understand, the Scroll of Word of Recall can be used to bring the character to the deepest dungeon level it visited. In this case why is it necessary to pass unexplored levels and go directly to the deeper levels where the death is at every dungeon cell or passage?
Generally dungeon level (DL or dlvl) will exceed character level (CL clvl). The amount of this excess depends on the style of the player and the race/class combo chosen as well lucky/unlucky finds.

EDIT: re monster difficulty: You can look at a monster with the l key (followed by directional key presses), and then recall what you know of it with the r key. The experience point (XP) award is a good indication of how powerful a monster is compared to @. Uniques are almost always extra-powerful the first time you encounter them. Approach them with extreme caution and don't be afraid to flee. The more you flee, you longer you live. Always have an escape handy (phase/teleport are the choices usually available to beginners).

Deep decent is useful for useful for moving deeper quickly (diving) and also as an escape in a tight spot. Some people like to live on the edge pushing the limits, moving as deep as they can without regard for danger. Some prefer to play conservatively staying rather shallow and never putting their @ in real danger. Most players probably fall somewhere in between.

WoR is essential to get to town and back to the dungeon. The dungeon is 100 levels deep (and then some). Walking that distance, or a large portion of that distance, to restock on necessary supplies would be extraordinarily tedious.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.

Last edited by buzzkill; December 31, 2011 at 20:05.
buzzkill is offline   Reply With Quote
Old December 31, 2011, 20:04   #6
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 6,042
Derakon is on a distinguished road
There are 100 dungeon levels, but only 50 character levels. I wouldn't say there's any kind of intentional rule of what depth you should be at for a given character level, especially since the gear you've found plays a much bigger role in your ability to take on bigger threats. You should play at the level where you're having the most fun, whatever that means for you. I would caution against trying to stick to "safe" depths, though -- the dungeon is not safe, and playing too shallow will just make you bored and unready for when something dangerous manifests.

If I'm playing a warrior, paladin, or rogue (the strong melee classes, in other words) then I tend to hit dungeon level 20 by around character level 20-25. But I play very aggressively, avoiding many fights that I'm not able to handle, and I do still kill off my young characters somewhat frequently. I would expect a newbie to die regularly trying to emulate that playstyle -- though the deaths should at least be educational!
Derakon is offline   Reply With Quote
Old December 31, 2011, 22:12   #7
Max
Rookie
 
Join Date: Dec 2011
Posts: 7
Max is on a distinguished road
Now I've encountered smth strange. I shot in the dark passage to ensure that there was no monster there. However after that I saw the following message: "The 36 gold pieces worth of copper was really a monster!" There was Creeping Coins in the passage, but I didn't see any coins in this passage as it was unrevealed yet! Is it a bug or what? I'm using Angband 3.3.2 under Win.
Max is offline   Reply With Quote
Old December 31, 2011, 22:35   #8
myshkin
Angband Devteam member
 
Join Date: Apr 2007
Posts: 313
myshkin is on a distinguished road
Quote:
Originally Posted by Derakon View Post
If I'm playing a warrior, paladin, or rogue (the strong melee classes, in other words) then I tend to hit dungeon level 20 by around character level 20-25. But I play very aggressively, avoiding many fights that I'm not able to handle, and I do still kill off my young characters somewhat frequently. I would expect a newbie to die regularly trying to emulate that playstyle -- though the deaths should at least be educational!
Confusing...do you mean dungeon level 40 here? My very incomplete Hall of Fame includes a level 28 Dwarf Priest killed by Uriel at dungeon level 65, and a level 30 Kobold Rogue killed by Azriel at dungeon level 80, but I admit those are extreme cases.
myshkin is offline   Reply With Quote
Old December 31, 2011, 22:54   #9
ghengiz
Adept
 
ghengiz's Avatar
 
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
ghengiz is on a distinguished road
Quote:
Originally Posted by Max View Post
Now I've encountered smth strange. I shot in the dark passage to ensure that there was no monster there. However after that I saw the following message: "The 36 gold pieces worth of copper was really a monster!" There was Creeping Coins in the passage, but I didn't see any coins in this passage as it was unrevealed yet! Is it a bug or what? I'm using Angband 3.3.2 under Win.
don't worry, it,s not a bug.
the Creeping Coin IS a monster, which has the same aspect of coins, in this case of the amount of 36 gold pieces
what happened is simply that the arrow or bolt you shot in the dark corridor did hit it
ghengiz is offline   Reply With Quote
Old December 31, 2011, 22:57   #10
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 6,042
Derakon is on a distinguished road
Quote:
Originally Posted by myshkin View Post
Confusing...do you mean dungeon level 40 here? My very incomplete Hall of Fame includes a level 28 Dwarf Priest killed by Uriel at dungeon level 65, and a level 30 Kobold Rogue killed by Azriel at dungeon level 80, but I admit those are extreme cases.
Okay, you're more aggressive than I am then. Congratulations.

Regarding the 36 coins, that's probably a bug since you couldn't see the coins to know that they were a monster. The "foo was really a monster" message should just be suppressed in that case.
Derakon is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
noob question : how to deal with hundreds of monsters dying_is_my_hobbit Vanilla 50 February 2, 2012 07:52
Zangband tk Noob Question (Big Dragon Inside) Camcolit Variants 11 April 12, 2011 03:07
Changing farmer Maggot's dogs color fph Vanilla 12 November 23, 2009 20:46
A noob question about the ladder Ignatius Variants 2 December 7, 2008 11:03
Noob Question for 3.0.9 Arphod Vanilla 4 November 8, 2008 04:36


All times are GMT +1. The time now is 23:02.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.