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#21 |
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Prophet
Join Date: Dec 2009
Posts: 4,741
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Teleport Self has longer range, generally. However, teleportation spells are a bit unreliable in Angband as the game has a tendency to bounce you around between two or three points in the dungeon, so Portal can actually be more useful sometimes -- its shorter range can mitigate this effect by giving you more valid areas to land in.
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#22 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,295
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Quote:
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#23 | |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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Quote:
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#24 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,295
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I need to check but I think this was changed at some point. The way teleport works is it picks a minimum range and a maximum range (both are level dependent). Then it tries some number of times to find a valid square that fits in those limits. If it fails to find a valid square, it expands the range in both directions and tries again. This way ?phase will always take you out of a vault (icky squares are not ok for landing in). The problem with teleport was that the minimum range was about the same size as the level. So teleport would always take you to the edge of a level, and then have you bounce between corners. I think the minimum value was set lower though, so you could teleport from the edge to the middle.
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#25 | |
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Rookie
Join Date: Dec 2011
Posts: 7
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Thanx for the answers.
Quote:
. And, of course, I think it is hard for priest to survive w/o 'Orb of Draining'. So, although I think from time to time to free up the slots, but I don't see the adequate substitution for standard priest PBs...
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#26 | |
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Prophet
Join Date: Dec 2009
Posts: 4,741
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You'll never replace PB3; Orb of Draining is simply too useful. PB4's 300-HP Heal is similarly precious, since the 1000-HP one in Purifications and Healing is a bit expensive to use regularly. |
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#27 |
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Rookie
Join Date: Dec 2011
Posts: 7
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Thanx for the answer.
I agree with this. However, there are some cases when it is desirable to cast Call Light - when some monster in the room casts Darkness, it seems too expensive to cast Clairvoyance. The Phial of Galadriel as a light source is not adequate solution as monster can cast Darkness again while this artifact is not recharged yet. Moreover, if the character replaces Phial by The Star of Elendil, then Star doesn't light the room but maps the area without lighting the dark areas. |
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#28 |
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Prophet
Join Date: Dec 2009
Posts: 4,741
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Sure, but is the extra cost of casting Clairvoyance instead of Call Light worth dedicating an inventory slot to?
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#29 | |
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Adept
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
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Quote:
I think it depends on your style of play: 1) if you play aggressively, the less mana is used for things not related to combat, the better...so it could be worth to dedicate an inventory slot. 2) if you play conservatively, then on average you have more mana to spare than the previous case, so perhaps it's not worth it. Just my two cents. |
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