|
|
#11 |
|
Knight
Join Date: Apr 2007
Posts: 671
![]() |
Yay, another Tolkienesque variant! So cool! So meticulously researched! Even regardless of the new gameplay, the content itself is priceless (and, presumably, falls under the Angband permission to use the Tolkien's legendarium in a game).
BTW, what is the license? I couldn't find in anywhere in the source. And could you make your source version control repository publicly available? Alternatively, would you mind somebody putting it on github to make it easier to contribute and ease your maintenance burden a bit. Github would make it easier to submit bug reports, pull requests (patches), make forks (if you don't mind), refer to individual source and content files by their URL, etc.. BTW, I couldn't find the content files in the source archive, but there included in the Windows archive (I'm on Linux, myself). Thank you again and have lots of fun maintaining the game! |
|
|
|
|
|
#12 |
|
FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,720
Donated: $60
![]() |
I'd like to add my general congratulations, and also a couple of specific things:
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
|
|
|
|
|
#13 |
|
Knight
Join Date: Aug 2009
Posts: 501
![]() |
Looks like FA mark two. If I will not ever play this it is worth reading the source.
|
|
|
|
|
|
#14 | |
|
FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,720
Donated: $60
![]() |
Quote:
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
|
|
|
|
|
|
#15 | ||
|
Swordsman
Join Date: Jan 2009
Posts: 459
![]() |
Quote:
Quote:
|
||
|
|
|
|
|
#16 | ||
|
Swordsman
Join Date: Jan 2009
Posts: 459
![]() |
Quote:
Quote:
http://takkaria.org/angband-osi.html to make it GPL compliant, but am still a little unsure. If anyone has an pointers, I'd love to hear them. Good point about including the lib folder with the source too. |
||
|
|
|
|
|
#17 | |
|
Swordsman
Join Date: Jan 2009
Posts: 459
![]() |
Quote:
However, I may have been overzealous in removing main files as I can't currently get it working under Linux. |
|
|
|
|
|
|
#18 |
|
Adept
|
I especially like the "EXP consistently for doing things beyond the actual killing" aspect---great grind deflater and conceptually allows for folks to challenge more full-bodied builds.
I noticed a spot that said something like "not yet" on a graphical mode field---I wonder if Shockbolt's excellent stuff could function with Sil? Or that Unified NPP 32x32 one recently making great strides at being all-inclusive, yet specific to each? |
|
|
|
|
|
#19 |
|
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
![]() |
I haven't done any serious testing, but 32x32 tiles DO work with Sil, even on WinVista. Some just don't seem to be mapped correctly.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
|
|
|
|
#20 |
|
Scout
Join Date: Sep 2008
Posts: 46
![]() |
Hello,
I have two questions:
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|