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#31 | ||
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Swordsman
Join Date: Jan 2009
Posts: 459
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#32 | |
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Swordsman
Join Date: Jan 2009
Posts: 459
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For example, a character at dungeon level 18 (900 ft) who took 12,345 turns would get a score like: 18 * 100,000 + (100,000 - 12,345) = 1,887,655 However the numbers will actually be a little longer than this to add a bit more information. If I had such a 'score' number is there a limit as to how big it can go? 2,147,483,647? That would probably be enough. |
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#33 |
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Swordsman
Join Date: Jan 2009
Posts: 459
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That doesn't sound good! I hope you didn't lose much (Sil autosaves when you use a staircase). Is anyone else having this problem? (Save before testing!) It certainly doesn't happen on the Mac build, and I haven't heard it reported by any playtesters, though it is possible it snuck in late in development.
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#34 | |
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Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 278
Donated: $20
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Hurrah - another First Age variant and it clashes far less with FaA than I feared. I've not played Sang but it feels more like how I imagine a First Age version of that...
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Good news: resizing various windows seems to work fine in Windows XP here (Windows XP, 2002, SP3). Bad news: I don't seem to have got the hang of how to rest yet - when wanting to rest ('R'), the prompt asks 'for how many turns?' and then, regardless of response, gives a 'Command:' prompt- any key pressed then seems to cancel the attempt to rest. |
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#35 | |
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Swordsman
Join Date: Jan 2012
Posts: 252
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-- Some testing on the resizing windows (on Windows 7). I'm getting crashes if I try to change the size or visibility of any of the windows except the main one, but only just after starting the game. The only places I'm managing to get a crash are the main menu and race selection, and these only if I've never been past here -- even selecting a house and going back stops the crashes. Is this the same behaviour you're having, Scorch? Last edited by Scatha; January 5, 2012 at 23:24. |
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#36 | |
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Scout
Join Date: Sep 2008
Posts: 46
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One question: the combat rolls windows seem unnecesarilly big to contain just two rows. Perharps in some situations there could be more rows? If not, I suggest to make it just two or three rows to better fit multiple windows on the screen. Resize doesn't help, because of the empty space between those two rows. |
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#37 | |
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Administrator
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__________________
See the elves and everything! http://angband.oook.cz |
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#38 | |
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Swordsman
Join Date: Jan 2009
Posts: 459
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As you know, the top part of the window shows your attacks and the bottom part shows the enemies' attacks. It is easy to bring on multiples of the latter. For example, if you are surrounded by wolves, you could suffer 16 attacks in one round. You can also end up with multiple player attacks, though it is much less common than in Angband (this was done partly to avoid message spam). There are 5 to 10 special abilities that let you have extra attacks in certain circumstances, and sometimes you can have a lot of attacks. For example, try experimenting with herbs of rage when you are facing multiple enemies. All that said, I might be able to make the window automatically resize or something. Actually, just having your attacks, then a single empty row, then the enemy attacks is probably the best solution. |
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#39 | |
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Adept
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
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a fixed-size window with a scroll bar could be a better solution IMHO. of course the (fixed) size of the window should be user-defined. |
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#40 |
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Rookie
Join Date: Dec 2011
Posts: 9
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This is fantastic!
I only played one quick game last night, but this "variant" has more innovation than anything else I have seen combined in the Angband world during the 5 years or so I was away (except maybe TOME4, but that is not really compareable due to the complete depature). I love the sensible way stats are handled, for example. the old AD&D style 10 base to 18/xxx was such a stupid crutch that I wonder why not more people did away with it. And the way to buy stats are abilities using experience is beautiful. The only drawback is the reduced monster count. I personally like having 100s of different monsters and do a pokemon style "collect them all" in the monster memory, but that is just secondary. EDIT: And i forgot: Experience for actually encountering new monsters is a fantastic concept, together with dimishing returns! It makes me actually look forward to find new and exciting baddies instead of mawing down another line of orcs.... Last edited by imsabbel; January 6, 2012 at 13:16. |
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