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#51 |
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Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 20
Posts: 551
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Oh, another thing regarding smithing.
It was not clear to me that the stat-point cost for enchantments was temporary drain. I don't think it was mentioned during the tutorial.
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If you can convincingly pretend you're crazy, you probably are. |
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#52 | |
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Angband Devteam member
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It was funny to look at the source and realise how much has changed in a few short years. It also confirmed my view that the most significant internal change to Angband in that time was MarbleDice's bitflag code (z-bitflag.c). I do think you've had some superb ideas though. I hope you don't mind if some of them are borrowed for V or v4. I'm thinking particularly of the tutorial... Btw, Shockbolt's tiles are now working in both V and v4. The person to ask for help is Blubaron - it's almost all his work.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#53 | |
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Swordsman
Join Date: Jan 2009
Posts: 482
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#54 | ||
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Swordsman
Join Date: Jan 2009
Posts: 482
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Mindless creatures don't have morale: they always just attack, so they just say "Mindless". Other creatures have a morale level, which starts at 6 and is modified by various factors, including their health and your health, whether they can see others of their type (especially captains) etc. This number combined with some other things determines their stance as either Fleeing, Confident or Aggressive. The default stance is Confident, but if morale drops below 0, they are flee (unless resistant to fear), and if it is above 20, they become Aggressive charging forward down corridors etc. There are other ways to make them Aggressive: some creatures are Aggressive instead of Confident (e.g. Trolls), Rings of Wrath make them Aggressive as well as making them notice you more easily (like Aggravation in Angband), certain player behaviours make the Aggressive. There should ideally be a section in the manual with this information and more... |
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#55 | ||||
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Swordsman
Join Date: Jan 2009
Posts: 482
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#56 |
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Swordsman
Join Date: Dec 2008
Posts: 250
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Regarding the tutorial- maybe I was rushing through it the first time, but I actually missed the exit from the rubble-filled room (and all the content after, obviously). Don't know how idiot-proof you want the tutorial to be, but maybe take out a rubble tile or two or place the exit in a more obvious position.
Also- I checked the messages for the special short sword and it never gave a glowing message with the first orc or two. It wasn't until a later combat that it ID'ed. |
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#57 |
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Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 20
Posts: 551
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Because it doesn't give a message. It actually gives you +1 light radius. I didn't even get that during the tutorial, but when it came up during normal play, and I realized I'm holding a Slay Orc weapon because of that, I giggled for like five minutes from happiness from my discovery.
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If you can convincingly pretend you're crazy, you probably are. |
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#58 |
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Knight
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Hmm, one more thing - on the third page of the help screen, there's a section marked "Unnecessary", containing some rather useful commands. Perhaps "Miscellaneous" would be a better title?
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#59 |
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Swordsman
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 34
Posts: 443
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How do you make a character dump in Sil?
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You are on something strange |
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#60 |
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Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 20
Posts: 551
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Okay. I'm playing Feanor Noldors usually, concentrating on Fighting and Evasion, plus Smithing. The complete noob build, basically.
The first forge I find I usually make myself a light longsword, light longbow and a mattock. If it has more charges, and if necessary, arrows. Then, I usually do fine until I meet orc archers. Often, I defeat them, but barely. And the few cases I don't defeat them, I'm meat. I'd avoid them, but usually once I realize they are there, they notice me and chase me through the entire level. Effectively. I could make a run for the stairs every time, but... eh. :/ So, any hints on how to dispatch them? I'll try putting a few points into Song/Elbereth in the next few games and see how I fare. [Edit] @Chardumps: On the character screen (accessible with @). It's one of the options listed at the bottom.
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