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Old May 17, 2012, 23:52   #101
emulord
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Some UI suggestions:

I hate having to hit * to see which item/spell to select. Can the game do that for me automatically? Also in some *band hitting space doubled as * in that context, allowing item/spell use to be quicker. That would be useful too.

Also, sometimes I accidentally mispress a key and identify something that's already identified. Can this be disabled so I don't waste ID?
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Old May 18, 2012, 04:29   #102
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Question: Does stealth max at superb, or does it just stop showing? I'm a level 20 dwarf rogue with +6 stealth from equipment.
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Old May 18, 2012, 11:46   #103
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Quote:
Originally Posted by emulord View Post
Question: Does stealth max at superb, or does it just stop showing? I'm a level 20 dwarf rogue with +6 stealth from equipment.
My understanding is that there comes a point where your stealth gets better and better, but is still simply shown as "superb". I doubt you will ever reach the point where you should consider not wearing a stealth item because it won't give you added benefit.

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Old May 18, 2012, 11:47   #104
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Quote:
Originally Posted by emulord View Post
Some UI suggestions:

I hate having to hit * to see which item/spell to select. Can the game do that for me automatically? Also in some *band hitting space doubled as * in that context, allowing item/spell use to be quicker. That would be useful too.

Also, sometimes I accidentally mispress a key and identify something that's already identified. Can this be disabled so I don't waste ID?
I hadn't planned to address UI issues in minimal - it's a direct knock off of the NPP UI which is generally pretty good. Feel free to pass comments on to the NPP guys though (or even better, patches!)

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Old May 18, 2012, 15:18   #105
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Quote:
Originally Posted by emulord View Post
I hate having to hit * to see which item/spell to select. Can the game do that for me automatically?
There should be an option (unless it has been removed) to "always show lists" or something similar.
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Old May 18, 2012, 16:25   #106
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Dwarf rogue is so far the easiest race/class I've found. My int is abysmal tho. min fail=20%

I dont see that option anywhere...
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Old May 18, 2012, 22:11   #107
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Emulord: Try,

'='
'a' interface options
'i' automatically display drop-down lists
and 't'oggle to yes.
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Old May 19, 2012, 04:09   #108
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Thanks! Idk why I didnt see that.
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Old June 4, 2012, 22:58   #109
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Some of my views on the "early-late game"

Non-uniques:

I like that the wyrms are quite different in difficulty. I have no problem with white, green, and black. I take out blue if they are not too many and bronze occasionally. I leave gold, dracolish, and red alone. I've never even felt tempted to attack a chromatic.

Among the demons I don't mess with pit fiends (that fire attack was brutal with only a single resist) and gelugons (shards). I also avoid balrogs, I have the feeling that they summon other demons too often. I do attack osyluths, they only drain my chr.

Among the undead I avoid the black reavers but I take on the nightwalkers with ranged attack. Reading their description now they look rather similar in threat-level so maybe I should try on some black reavers again. The rest of the undead I kill, from a distance or in melee.

The Qs are as annoying as they should, I usually lack -fire ball so I either avoid (master Qs, normal Qs), melee or shoot (normal Qs)

The Storm giants are still not a joke, cyclopses take a few turns in melee but are mostly harmless.

Since I play a rogue I can pick my fights most of the time. The Ds, Us, and undead rarely wake up unless disturbed.


Pits:
The D-pits feel quite different from vanilla, they will have 15 or more of the wyrm, rest dragons (I saw one with just white Ds). This I can handle for white and black but I really avoid the red pits and I can only handle blue if I can control the amount of Ds coming out. The reason is that I don't have any double resist (except poison) and no healing spell. So dragon pits that can "normally" be a great source of stuff is now more something to avoid.

U-pits I avoid, they often have at least one of the types I don't like to mess with.

From earlier pits I can say that troll pits looked silly since they only had two types of Ts and they have the same colour. Perhaps Trolls can mix in with the orcs?

Graveyards I flee, mixed room of Ds as well.


I'll try to add my views on consumables, artifacts/kit, and uniques later this week. Anything else you'd like to hear Antoine?
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Old June 5, 2012, 00:26   #110
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Bug report: I was playing a mage in the latest version, and although Stinking Cloud damaged everything immediately, shardstorm had a delay of 1 turn before it started affecting things. So Scorpions were staying asleep in the middle of a shardstorm for a little bit
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