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Old January 10, 2012, 00:16   #21
Malak Darkhunter
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Just to be curious on the Rod of light, is it a beam of light or actualy a rod of Ilumination? I find those useful for warriors, also could request rods of recall to please
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Old January 10, 2012, 00:18   #22
Antoine
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Quote:
Originally Posted by Malak Darkhunter View Post
Just to be curious on the Rod of light, is it a beam of light or actualy a rod of Ilumination? I find those useful for warriors, also could request rods of recall to please
I meant illumination. Is the beam of light indispensable?

Would you rather have scrolls of recall or a dungeon-only rod of recall? Yer can't have both!!

A.
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Old January 10, 2012, 03:04   #23
Malak Darkhunter
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Quote:
Originally Posted by Antoine View Post
I meant illumination. Is the beam of light indispensable?

Would you rather have scrolls of recall or a dungeon-only rod of recall? Yer can't have both!!

A.
The beam of light is very useful against snaga's cave orcs' jelly's eyes, anything that has the HURT_LIGHT flag. But I eventualy trash it.
The Rod of Illumination I like for warriors to be able to light up the rooms.

If it's the choice between the 2 I guess Scrolls of WOR is more useable, I have something against scrolls and books, hate them getting burned up, might be why I've started liking the warrior Caste
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Old January 10, 2012, 17:23   #24
Mikko Lehtinen
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Quote:
Originally Posted by Antoine View Post
Might (gain Str+Con, or restore if drained)
Magic (gain Wis+Int, ")
Youth (gain Dex+Chr, ")
In Fay, I named these same stat pairs Vigor, Wit, and Grace. I like your names, too.
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Old January 10, 2012, 17:54   #25
bio_hazard
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I agree that both the beam and the illumination are useful. Why not combine both? Activate, and it checks whether there are three continuous squares within one square of you. If so, Illuminate, if not, it asks for a target.
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Old January 10, 2012, 18:49   #26
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Quote:
Originally Posted by Mikko Lehtinen View Post
In Fay, I named these same stat pairs Vigor, Wit, and Grace. I like your names, too.
The plan is to move to just 3 stats, but I'm moving through an intermediate step of 'anything that affects one of the pair tends to affect the other'

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Old January 11, 2012, 15:05   #27
Tobias
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Post #4 - Consumables
Might (gain Str+Con, or restore if drained)
Magic (gain Wis+Int, ")
Youth (gain Dex+Chr, ")
Flavor wise those are fine. Gameplay wise maybe switching Con and Dex would make more sense.
As Con is probably the most versatile stat.
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Old January 11, 2012, 20:03   #28
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Post #5 - Jewelery and egos

Here is the list of jewelery and ego types. I'm reasonably pleased with these and don't anticipate them needing further pruning.

As noted in a previous post, none of these will be available in town outside the Black Market.

Also note that DSMs now become basetypes rather than egos as in NPP.

Amulets
FA
RDark
RLite
RFear
RPois (deep/rare)
RConf (deep/rare)

Rings
SI
Slaying
Might (+Str/Con)
Magic (+Int/Wis)
Youth (+Dex/Chr)
Speed

Weapons
4 slays
2 brands
Defender (RBase, FA, FFall)
HA (Blessed, Slay Evil, SI, HL, RFear)
+1 blows

Ammo
4 slays
2 brands

Shooters
Might (+1 to +2)
Shots (+1/2 to +1)

Armors
RAcid (hard only)
RBase (robes only)
Stealth (soft only)

Cloaks
RCold
Stealth

Hats
SI
RElec
Magic (+Int/Wis)
ESP

Gloves
Might (+Str/Con)
Agility (+Dex)

Boots
FA
Stealth
Speed

Shields
RFire
RDark + RLite

(No ego lites or diggers.)
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Old January 11, 2012, 21:06   #29
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Quote:
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Hats
RElec
You see a Hard Leather Cap of Grounding [2,+3]?
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Old January 11, 2012, 22:01   #30
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You see a Hard Leather Cap of Grounding [2,+3]?
The theory is that the lighting bolt comes down on your head, you see, so a tin hat is useful. Or something like that.

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