|
|
#101 | |
|
Swordsman
Join Date: Jan 2012
Posts: 252
![]() |
Quote:
For actual suggestions there I guess the possibilities are to buff and fight as Hugo suggests (could work if you're just slightly too weak to kill one normally, but not if you're a non-combat type -- in any case make sure you get free of the web first), or to make the spider run away. They don't respect Elbereth, so this would need a Staff of Majesty or Trumpet of Terror (and maybe a few points in Will, or Channelling), and there's a good chance you won't have either of these by the Distended Spider part of the game. |
|
|
|
|
|
|
#102 | |
|
Swordsman
Join Date: Jan 2012
Posts: 252
![]() |
Quote:
For any particular item, you can create a dwarf who can see this information on turn one, but you don't start with quite enough experience to be able to make all types of item with one character. |
|
|
|
|
|
|
#103 |
|
Swordsman
Join Date: Jan 2009
Posts: 459
![]() |
Yes, it must have been a vault, but I'm pretty sure the trap was just randomly generated, as there are no specified traps in dead-ends of the mazes.
As for a solution (if any), I will either put in a check for having two empty spaces next to any web trap or leave it be. The latter may seem harsh, but shouldn't as there are about 50 new features we have sketched out for addition to Sil but never end up getting coded because I'm spending the coding time on little things like this, which need to be tested, introduce their own little bugs etc. |
|
|
|
|
|
#104 |
|
Swordsman
Join Date: Nov 2008
Posts: 377
![]() |
I don't think you need to change anything with regard to traps, sometimes you get trapped in a no-win situation and die, that's why you can create more charcters. Obviously if it happens too often it's a problem but I don't think that is the case here.
Also about worms, the only time I ever have a problem with them is if they are in a room behind a bunch of orcs or something. They sit there and breed while the orcs bottle me up in the doorway. I guess knowing (now) that they stop breeding when I am farther away it would make sense to lead the orcs away and kill them then come back for the worms.
__________________
My first, and (so far) only winner: http://angband.oook.cz/ladder-show.php?id=10138 |
|
|
|
|
|
#105 | |
|
Scout
Join Date: Jan 2012
Location: The Golden Wood
Posts: 30
![]() |
Quote:
Also, is the five squares linear distance (including through walls)? I'm just trying to think of how I can leave a room, explore a different part of the level, come back, and have it be full (literally full) of shadow worms (nasty death, by the way). I've definitely had similar experiences with green worms at early levels, which again turns the game into a writeoff if they are occupying a key room between me and the stairs (or the stairs room(s) themselves). |
|
|
|
|
|
|
#106 | ||
|
Scout
Join Date: Jan 2012
Location: The Golden Wood
Posts: 30
![]() |
Quote:
Quote:
It doesn't bug me too much to wade in and perish, but it's not too satisfying either. |
||
|
|
|
|
|
#107 |
|
Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 575
![]() |
Herbs of rage help with this a lot, and you get those fairly early. Also, I've had rooms FULL of worms and I still managed to shred through them with arrows from the door. Not always, but sometimes
You can stand far back enough to hit them with arrows without them reproducing. Clearly doesn't work w shadow worms, but in my games I make sure to have inner light by the time I'm at 400' anyways, it's just a pain to deal with shadowcasters otherwise. Anyhow, don't want to completely derail the conversation at hand by talking about worms That's another can of worms on its own.
|
|
|
|
|
|
#108 | |
|
Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 575
![]() |
Quote:
|
|
|
|
|
|
|
#109 |
|
Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 575
![]() |
Question: I'm on 400' and I entered a little pocket of rooms arranged in sort of a "swastika" pattern (sorry, couldn't think of a better analogy.) In the middle "hub" room there's a silent watcher!
Is this a "special" set of rooms, or is this watcher just realllly out of depth? I didn't find anything great in the adjoining rooms, so perhaps it was just a really crappy vault?
|
|
|
|
|
|
#110 | |
|
Apprentice
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 30
Posts: 76
![]() |
Quote:
Alternatively, with high stealth, you can sneak past it. Or if you have high will / Clarity, you can get past safely. Or if you have damage output, you can actually kill it. In most cases, it's better to avoid the Silent Watcher. And yes, that Silent Watcher is *very* out-of-depth at 400ft. I think they're native to 1000ft, if I'm not mistaken. My two cents. Last edited by HugoTheGreat2011; April 23, 2012 at 04:22. |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Sil | half | Variants | 264 | Yesterday 22:34 |
| Sil 1.0.1 | half | Variants | 169 | April 6, 2012 01:57 |
| Sil Combat | half | Variants | 15 | February 14, 2012 04:34 |
| Sil is too hard | will_asher | AAR | 48 | January 23, 2012 22:27 |
| Sil v1.0 bugs | mtadd | Variants | 1 | January 17, 2012 09:27 |