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#61 |
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Knight
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Who's currently working on the angband vanilla code and who's working on v4?
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#62 |
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NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 701
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![]() Given that you live just west of the international date line, there are probably times where you have done that.
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NPPAngband current home page: http://forum.nppangband.org/ Source code repository: https://github.com/nppangband/NPPAngband |
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#63 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,309
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Quote:
I've volunteered to be release manage for 3.4, and hopefully I'm actually capable of this. I'm sure that in getting 3.4 out the door, everyone on the dev-team will contribute some. As for what will happen for 3.5, no one knows yet. the v4 combat system is probably too buggy to make it into 3.5, the balancing process is as hard as we expected. On the other hand, something like trap changes are a very good candidate. |
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#64 | ||
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Angband Devteam member
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Quote:
- Derakon's new combat system (v4) - CunningGabe's new trap system (v4) - Blubaron's improved mouse support and UI fixes (V, ported to v4 by me) Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#65 |
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Rookie
Join Date: Jun 2011
Posts: 18
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I gotta say, I read this entire thread just waiting for a post from dos350 about how the game was being ruined...
Although, if these changes did happen, I'd definitely go back to 3.09. |
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#66 | |
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Adept
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
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![]() He already said how bad is v4 according to him: hi v4 |
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#67 |
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Apprentice
Join Date: Mar 2012
Posts: 54
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Id ask the question: what problem does adding a skill system solve?
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#68 |
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Prophet
Join Date: Dec 2009
Posts: 4,771
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Er, not remembering what all was being discussed in this thread (and not really feeling like rereading it to get context), it really depends on what you mean by "skill system". But if you're thinking of one of
1) the player receives points on level up that he invests into various abilities, or 2) there are special techniques that the player can learn over the course of the game those are both rather significant changes to the gameplay, and to the extent that Vanilla is intended to be the most conservative version of Angband out there, they'd need to be extensively tested before going in. And it's not clear that there's even consensus that such things would be wanted -- what problem in the existing gameplay would they solve. Also, SAngband is all about option #1, and I believe FA and Un include option #2 (and Sil, though it's not clear you can consider Sil to be an Angband variant, given how vastly different it apparently is...). |
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#69 |
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Apprentice
Join Date: Aug 2007
Posts: 80
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Oh ####
Came here thanks to FA link by the front page, read the starting topic, and almost had a heart attack u.u Then saw the date of the post o.o =] |
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#70 |
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Swordsman
Join Date: Sep 2010
Location: nimbin, australia
Posts: 455
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hey im here, i know these changes are a joke but heres some info
i can fully vouch that i dont like v4 , and that nerfing detect is bs and so is the new lvl feelings since 3.2 or whenever it was no rage or abuse
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~eek Reality hits you -more- S+++++++++++++++++++ |
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