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Old April 6, 2012, 15:55   #21
buzzkill
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A little randomization wouldn't hurt. The composition of the town is pretty much the same every time you visit. A pack of street urchins over there, a squint eyed rogue over there. Mix it up a little. Who's to say that the mangy lepers aren't having a convention, or that the non-denominational colored egg hunt didn't draw in visitors from out of town.
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Old April 6, 2012, 16:22   #22
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Quote:
Originally Posted by buzzkill View Post
A little randomization wouldn't hurt. The composition of the town is pretty much the same every time you visit. A pack of street urchins over there, a squint eyed rogue over there. Mix it up a little. Who's to say that the mangy lepers aren't having a convention, or that the non-denominational colored egg hunt didn't draw in visitors from out of town.
I could easily paint 10 new types of townspeople: for example blackmith, fletcher, armorer, the strolling lady, the kid that fetches water, gentleman, various apprentices, baker and so on. The problem is that it would take the better half of 2012 before anyone added them to the code
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Old April 6, 2012, 17:43   #23
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