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Old April 22, 2012, 00:55   #11
Fendell Orcbane
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Isn't exchange an "escape".....Please don't take it out now!
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Old April 22, 2012, 02:41   #12
HugoTheGreat2011
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Originally Posted by Fendell Orcbane View Post
Isn't exchange an "escape".....Please don't take it out now!
In my opinion, it's a valid 'escape.' Just imagine being trapped in a corridor with high level monsters, like Unrelenting Horrors, Troll guards, Vampires, Ancient Serpents, etc...
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Old April 23, 2012, 03:03   #13
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Of the listed changes the only one that annoys me is sometimes it would be nice to have a squelch system but it is not bad. I hate leaving items on the dungeon floor so I have to pick up and destroy everything and squelch would make this easier but it's not a real big deal and more a result of my own playstyle that it is a problem.

The only other one I have any strong feelings about is the healing/escapes. I have been in a few situations where I have exhausted all my options and am unable to escape, and the only thing left to do is press a button until I get dead. Sometimes this takes a while and I am basically a "dead man walking". This is annoying but could be avoided with more careful play or saving more XP, I tend to spend mine as soon as possible.
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Old April 24, 2012, 08:43   #14
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I've said it before, and I'll happily say it again: You may very well have ruined Vanilla Angband for me with Sil (dear Vanilla Angband devteam, I still love you. It's not you, it's me...)

If it took some rule-breaking to get there, thank you.

Now what is this "Beleriand" I see talk of? Sounds...Very promising.
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Old April 24, 2012, 09:03   #15
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Now what is this "Beleriand" I see talk of? Sounds...Very promising.
Here is the thread. I'm hoping to get it done some time this decade.
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Old April 27, 2012, 06:24   #16
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Here is the thread. I'm hoping to get it done some time this decade.
fascinating. i totally approve.

i occasionally fantasize about doing a tolkien game myself, but i think "sometime this decade" is perhaps a bit optimistic. alas. but i shall live vicariously through you for the time being.
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Old September 1, 2013, 22:58   #17
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Originally Posted by Jungle_Boy View Post
I hate leaving items on the dungeon floor so I have to pick up and destroy everything and squelch would make this easier ...
"<character> escaped with a Silmaril and cleaned Angband."
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Old September 3, 2013, 12:06   #18
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(2) No piles on the floor (items spread out and can be lost)
I really don't see the gain in this one. It makes picking up your arrows 1 at a time tedious. It also causes that funny rebound effect where you throw/fire a weapon at your target & it rolls back under your feet & you throw it again. To me this is a step backwards, not forwards. Is there a good reason for it?
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Old September 3, 2013, 12:15   #19
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I really don't see the gain in this one. It makes picking up your arrows 1 at a time tedious. It also causes that funny rebound effect where you throw/fire a weapon at your target & it rolls back under your feet & you throw it again. To me this is a step backwards, not forwards. Is there a good reason for it?
That your arrows are littering the floor makes perfect sense to me, but they do stack. If you shoot in the same position a lot you find small piles of arrows to recover.
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Old September 3, 2013, 12:28   #20
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Originally Posted by taptap View Post
That your arrows are littering the floor makes perfect sense to me, but they do stack. If you shoot in the same position a lot you find small piles of arrows to recover.
Your right there, I'd forgotten it does that. It does makes sense & there's a certain amount of game balance to having to take extra time recovering arrows. I still find it a little tedious. Different throwing weapons don't however which while part of a larger issue with the slot system doesn't need to be made worse.

This aside, I still don't see the gain from having non-stacking floor items. In a confined space if you throw 2 throwing weapons at a mold first then fire your bow your arrows have no where to land, except under your feet. It creates bizarre tactics & for what gain?

Edit: On the whole slot issue, it's always bothered me that a full suit of armour takes the same space as a knife & that 2 different potions take more space then 2 of the same. In a game without shops & a time limit to prevent endless scumming, I'm tempted to say get rid of slot limits altogether. You could balance it straight off encumbrance & item rarity & not have this whole do I take the 5 spears that stack or the 2 better spears that don't stack issue.

Last edited by wobbly; September 3, 2013 at 12:48.
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