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Old April 23, 2012, 19:56   #1
chem
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Chengband / Entroband

Dear Chengband fans/devs,

I notice this is a fork of hengband, as was entroband. If you would like to take any features/ideas/items/monsters/etc from entroband and put them in chengband I fully encourage this and hope you do so. I'm not sure if I still have entroband source lying around somewhere, but hopefully someone does! I look forward to trying Chengband.

sincerely,

Brian B.
entroband creator
http://angband.oook.cz/ladder-browse.php?v=Entroband
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Old April 23, 2012, 20:36   #2
Arjen
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I'm enjoying Chengband just as much as Entroband when that variant was active. Both are great.
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Old April 23, 2012, 21:12   #3
HugoTheGreat2011
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Quote:
Originally Posted by chem View Post
Dear Chengband fans/devs,

I notice this is a fork of hengband, as was entroband. If you would like to take any features/ideas/items/monsters/etc from entroband and put them in chengband I fully encourage this and hope you do so. I'm not sure if I still have entroband source lying around somewhere, but hopefully someone does! I look forward to trying Chengband.

sincerely,

Brian B.
entroband creator
http://angband.oook.cz/ladder-browse.php?v=Entroband
Greetings,
Nice to see you back! If you're looking for the Entroband source, it's here: http://www.furytech.net/mirror.php?g...iant/Entroband

(Assuming this is the latest version... 1.7.1[?])

Web cache of the Entroband site from 2006:
http://web.archive.org/web/200607162...bcbarnes/band/

Please note that the Entroband links at http://angband.oook.cz/variants.php?variant=entroband are no longer working!!

Cheers,
HugoTheGreat2011

Last edited by HugoTheGreat2011; April 23, 2012 at 21:20.
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Old April 23, 2012, 21:19   #4
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Hey Brian!

So far, I've only sighted Daisy and Maelstrom playing Chengband, so it'd be nice to get a Spec sighting as well! I don't think Dave ever got a ladder artifact (though I also felt Singed Dream deserved one), but he is still around and has actually designed a lot of the new stuff in Cheng.

But where are Songmaster, Diatribe, Anabasis and Bullseye? Chengband needs you!!

I know that I've borrowed a couple things from Entro, like Lion Heart and GWoP dropping excellent. And there may be others that I can't recall at the moment. If you have ideas you'd like to see in Chengband, feel free to make requests here: http://code.google.com/p/chengband/issues/list. I'm a bit burned out on coding at the moment, but I do promise to get around to implementing new ideas eventually.

Cheers,
Chris
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Old April 23, 2012, 22:54   #5
Djabanete
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The ladder artifacts are in Chengband?
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Old April 23, 2012, 23:02   #6
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Hrm, I think we need to be careful about introducing too many uber artifacts. I still think Eternity appears too often in the game, as every single winner or almost-winner seems to find it. It's probably because Robes are fairly common as a base item? I think a good goal would be that only about 1/3 of winner find it in time for the final battle. So maybe let's try increasing Rarity another factor of 3?

Other than that, Thorin and Crimson also show up a little too frequently for my taste, but that's probably OK.
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Old April 23, 2012, 23:17   #7
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Quote:
Originally Posted by Djabanete View Post
The ladder artifacts are in Chengband?
Nah ... But some of the players that inspired ladder artifacts are still to be found playing Chengband, even after all these years


Quote:
Originally Posted by dzhang View Post
Hrm, I think we need to be careful about introducing too many uber artifacts. I still think Eternity appears too often in the game, as every single winner or almost-winner seems to find it. It's probably because Robes are fairly common as a base item? I think a good goal would be that only about 1/3 of winner find it in time for the final battle. So maybe let's try increasing Rarity another factor of 3?

Other than that, Thorin and Crimson also show up a little too frequently for my taste, but that's probably OK.
I made the following rarity changes (0.0.92):
Crimson: 50 -> 150
Thorin: 12 -> 50
Eternity: 40 -> 120
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Old April 23, 2012, 23:28   #8
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It seems to move quicker than many other variants in recent times, but I'd like to very much encourage Chengband releases to get posted up on Roguebasin so they can be duly counted and encountered by newcomers and lapsed folk alike as opposed to slipping under the radar.

http://roguebasin.roguelikedevelopme...itle=Main_Page
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Old April 24, 2012, 01:20   #9
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Originally Posted by getter77 View Post
It seems to move quicker than many other variants in recent times, but I'd like to very much encourage Chengband releases to get posted up on Roguebasin so they can be duly counted and encountered by newcomers and lapsed folk alike as opposed to slipping under the radar.

http://roguebasin.roguelikedevelopme...itle=Main_Page
One of these days I'll cut an official release
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Old May 2, 2012, 20:15   #10
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Quote:
Originally Posted by chris View Post
Hey Brian!

So far, I've only sighted Daisy and Maelstrom playing Chengband, so it'd be nice to get a Spec sighting as well! I don't think Dave ever got a ladder artifact (though I also felt Singed Dream deserved one), but he is still around and has actually designed a lot of the new stuff in Cheng.

But where are Songmaster, Diatribe, Anabasis and Bullseye? Chengband needs you!!

I know that I've borrowed a couple things from Entro, like Lion Heart and GWoP dropping excellent. And there may be others that I can't recall at the moment. If you have ideas you'd like to see in Chengband, feel free to make requests here: http://code.google.com/p/chengband/issues/list. I'm a bit burned out on coding at the moment, but I do promise to get around to implementing new ideas eventually.

Cheers,
Chris

Having a lot of fun with Cheng 0.9.1 (0.9.4 was not up yet when I downloaded the other day), playing my cheesy goodness Lazy Spectre Berserker with ironman rooms on. Some of the new monsters you introduced are quite dangerous! Almost got killed by a Tonberry, but killed it and later found some special Tonberry gloves. Fun.

I forget, how are store inventory refreshes triggered? Turns spent in a dungeon? Trying to wait it out by resting in the nearby wilderness didn't work. Sometimes I sell so many ego items that I need to clear out the store so they have room to buy more.
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