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#21 |
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Swordsman
Join Date: Sep 2010
Location: nimbin, australia
Posts: 455
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why is there no capital N in angband 4 monster please lmk
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#22 |
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Rookie
Join Date: May 2011
Posts: 17
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#23 |
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Prophet
Join Date: Dec 2009
Posts: 4,758
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#24 |
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Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 32
Posts: 1,494
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I think we may be saving that for fuzzy detection and/or targeting.
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#25 |
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Rookie
Join Date: Jan 2012
Location: Sydney, Australia
Posts: 20
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#26 |
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Apprentice
Join Date: Apr 2012
Posts: 64
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Yeah, I looked at the ticket system, very impressive considering the nature of the project. A devteam is inherently more stable long term simply as it can flow people in and out and still maintain a consistent output in both volume/direction as you are looking at an output of a group (which is robust to members) vs a single maintainer which will eventually fail to boredom/burnout.
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#27 | |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Quote:
To me, vanilla means choosing the highest quality ingredients, and paying careful attention to the proportions of how you mix them. If 3.0 was Haagendaz vanilla, 3.3 is what you get if you take 1 scoop of each frozen dairy dessert from your local grocery store and toss them into a bucket to melt together. A maintainer is required if you want someone to enforce a vision, or even just to revert changes made that hurt the product. Give 3.3 a try. I hope you like it, but I doubt you will. I find that the game has been ruined. In the pursuit of making the game shiny and accessible to new players, they have ruined it for experts. Timo finds the game boring. He thinks he has outgrown it, but I believe that's because now it *is* boring. Were you around for a newbie named Flee? Came in, mastered the game in 3 months, and left. That's how much the game had been nerfed. It's worse now than even then. You should be aware of my history of making mods to the source. I find that so many things have been done wrong that it is more efficient for me to work from 3.0 and reimplement good changes than to start from 3.3 and remove bad changes. I still have great fun with modded 3.0. Playing 3.3 just makes me sad. It's too depressing to me to come here often. After you play a few games of 3.3 would you send me an email telling me what you think? I'd really be interested in your views. |
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#28 | |
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Angband Devteam member
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@Cliff: thanks for your positive comments on the tracker - that's taken quite a bit of work by quite a few of us. It's pretty comprehensive, though there are some things that go straight from Oook to github and never get a ticket, so it's less an archive than a complicated to-do list.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#29 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,720
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Quote:
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#30 | |
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Swordsman
Join Date: Apr 2008
Posts: 451
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Quote:
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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