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#11 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,298
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#12 | |
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Swordsman
Join Date: Apr 2008
Posts: 450
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Quote:
- press keypad with numlock off: virtual key (left, right, down, up, home, end, pgup, pgdn) - press keypad with numlock on: numeric key (1, 2, 3, 4, 6, 7, 8, 9) - press shift+keypad with numlock off: shift+virtual key (shift+left, shift+right, shift+down, shift+up, shift+home, shift+end, shift+pgup, shift+pgdn) - press shift+keypad with numlock on: virtual key (left, right, down, up, home, end, pgup, pgdn) The game should then ensure than numlock is off and that the virtual keys are mapped to the numeric keys in pref.prf (which should be the case).
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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#13 |
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Swordsman
Join Date: Apr 2008
Posts: 450
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This also implies fixing pref.prf to map the virtual key VK_DELETE to the numeric '.' so that running is possible with numlock off by pressing the game command.
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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#14 |
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Swordsman
Join Date: Apr 2008
Posts: 450
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Hmm what's the expected behavior of control+numpad? Currently, pressing control+numpad does nothing when numlock is on, since the VK_NUMPAD keys are not handled in handle_keydown().
Note that handling VK_NUMPAD keys in handle_keydown() leads to the old bug of double keypresses and should be avoided...
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! Last edited by PowerWyrm; June 4, 2012 at 09:18. |
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#15 |
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Swordsman
Join Date: Jan 2009
Posts: 459
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PowerWyrm,
I just wanted to say thanks for working on this. When you've stabilised on something, I definitely want to incorporate it into Sil. I just don't know enough about Windows to do it myself. I was actually pretty shocked that these things don't work properly on Windows (or Unix) and that it was been decades without it being fixed. |
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