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Old March 6, 2008, 02:26   #1
CunningGabe
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Wizard mode docs?

Is there any current documentation for the special debug commands for Vanilla? It doesn't appear to be in the obvious place, and it's not too hard to find the commands by source-diving, but it would be useful to have in-game documentation for these commands. If no documentation exists currently, I may be willing to write some

Gabe
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Old March 6, 2008, 03:31   #2
Nick
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As a starting point, there is a list of the Oangband wizard commands in lib/info/spoil (IIRC) in any Oangband or FAangband distribution. I don't know how different the vanilla ones are.
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Old March 6, 2008, 09:09   #3
takkaria
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Quote:
Originally Posted by CunningGabe View Post
Is there any current documentation for the special debug commands for Vanilla? It doesn't appear to be in the obvious place, and it's not too hard to find the commands by source-diving, but it would be useful to have in-game documentation for these commands. If no documentation exists currently, I may be willing to write some
Try looking at Sangband, too. I would love to have the wizard commands converted to use something like cmd0.c, so they can be accessed via a menu. (That wasn't a hint at all. )
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Old March 6, 2008, 14:36   #4
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Quote:
Originally Posted by CunningGabe View Post
Is there any current documentation for the special debug commands for Vanilla? It doesn't appear to be in the obvious place, and it's not too hard to find the commands by source-diving, but it would be useful to have in-game documentation for these commands. If no documentation exists currently, I may be willing to write some

Gabe
A starting point is "grep -B 1 case wizard2.c":
Code:
		/* Ignore */
		case ESCAPE:
		case ' ':
		case '\n':
		case '\r':
--
		/* Hack -- Generate Spoilers */
		case '"':
--
		/* Hack -- Help */
		case '?':
--
		/* Cure all maladies */
		case 'a':
--
		/* Teleport to target */
		case 'b':
--
		/* Create any object */
		case 'c':
--
		/* Create an artifact */
		case 'C':
--
		/* Detect everything */
		case 'd':
--
		/* Edit character */
		case 'e':
--
		/* View item info */
		case 'f':
--
		/* Good Objects */
		case 'g':
--
		/* Hitpoint rerating */
		case 'h':
--
		/* Identify */
		case 'i':
--
		/* Go up or down in the dungeon */
		case 'j':
--
		/* Self-Knowledge */
		case 'k':
--
		/* Learn about objects */
		case 'l':
--
		/* Magic Mapping */
		case 'm':
--
		/* Summon Named Monster */
		case 'n':
--
		/* Object playing routines */
		case 'o':
--
		/* Phase Door */
		case 'p':
--
		/* Query the dungeon */
		case 'q':
--
		/* Summon Random Monster(s) */
		case 's':
--
		/* Teleport */
		case 't':
--
		/* Un-hide all monsters */
		case 'u':
--
		/* Very Good Objects */
		case 'v':
--
		/* Wizard Light the Level */
		case 'w':
--
		/* Increase Experience */
		case 'x':
--
		/* Zap Monsters (Banishment) */
		case 'z':
--
		/* Hack */
		case '_':
'?' is the standard do_cmd_help. '_' appears to show the area covered by MONSTER_FLOW_DEPTH (based on the code), but really is a debugging hook for Ben (and presumably later developers).

Kevin
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