Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old June 30, 2013, 12:34   #1
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,702
Donated: $60
Nick is on a distinguished road
FAangband 1.4

FAangband 1.4 is now available for Windows, OS X, several flavours of Linux and as source from the home page. The main changes are as follows:

New game map
There is now a fourth game map. As well as the compressed and extended wilderness and the hybrid dungeon, there is a Vanilla-style dungeon - complete with town at the top, Sauron at level 99, Morgoth at level 100, etc. In many ways playing on this map is very like an updated and modified Oangband.

Option revamp
The process of choosing a character now starts with choice of map (as above) and then "game modes" - which are what used to be called birth options. Map and modes appear in the 'C' screen and character dumps, but not in the options. Regular options have been trimmed down and reorganised, too.

Improved squelch
There is now a menu on item destruction like the Vanilla one, but squelching is finer grained than in V. Each level of squelch (good, average, etc) can be set individually for each type of item, and individual ego types can also be set to squelch; all this should be easy from the destruction menu, but can also be set by going to squelch under the options menu.

There are also a bunch of minor improvements and bugfixes:
  • Wilderness ironman works properly again
  • Choice of specialty is slightly smoother
  • Spell and other menus are a bit neater
  • Shopkeepers don't get ripped off as easily
  • Autoinscriptions work properly now
  • Quiver inscriptions work properly for throwing weapons, and trigger automatic pickup
  • Pseudo-ID inscriptions are wiped properly when the item is fully known
  • Item selection should always start on the right one of inventory, equipment, quiver or floor
  • A lot of savefile and other code improvements imported form Vanilla
  • Door creation works properly
  • Artifact rods have timeouts
  • Word of Recall is always stocked by the Alchemist

Many people have provided code, reported bugs, or generally been supportive. These include the Angband devteam, Derakon, buzzkill, Shockbolt, Jeff Greene, Antoine, half, Scatha, Fendell Orcbane, UglySquirrell, LostTemplar, Mondkalb, Teclis, clouded, Whelk, HugoTheGreat2011, Tenka, eeeickythump, Psi, APV, skadefryd, Malak Darkhunter, debo, HallucinationMushroom, Seany C, master.discord, tg122, getter77, Jason Banks, Atriel and Mr Mushroom. Thanks to all, and apologies to those I've missed.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old June 30, 2013, 13:52   #2
getter77
Adept
 
Join Date: Dec 2009
Location: GA, USA
Age: 33
Posts: 226
getter77 is on a distinguished road
Send a message via AIM to getter77 Send a message via MSN to getter77 Send a message via Yahoo to getter77
Awesome, always good to see this project continuing to improve on multiple fronts---much obliged on the supportive shout out too. Keep at the fine works!
getter77 is offline   Reply With Quote
Old June 30, 2013, 14:06   #3
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,828
Donated: $40
takkaria is on a distinguished road
This looks ace - nice one.
__________________
"Physician, heal thyself."
takkaria is offline   Reply With Quote
Old July 4, 2013, 10:35   #4
Fendell Orcbane
Swordsman
 
Join Date: Apr 2010
Location: Washington state USA
Posts: 460
Fendell Orcbane is on a distinguished road
Hmm, I have a lvl 32 mage in FA. BUt I think I'm just going to play the new game. Maybe start with something easy like a high elf assassin : )
Fendell Orcbane is offline   Reply With Quote
Old July 4, 2013, 10:41   #5
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,702
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Fendell Orcbane View Post
Hmm, I have a lvl 32 mage in FA.
If you do decide to import a 1.3 character, I always advise backing up first; also, check options and squelch settings on loading into 1.4, as these are the obvious points of failure.

I'll probably put up an FA comp with an Angband dungeon character in the next couple of days.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old July 6, 2013, 18:02   #6
tg122
Scout
 
Join Date: Dec 2007
Posts: 33
tg122 is on a distinguished road
I encountered a strange bug with the new 1.4 version. Played my first game, died, and then started again with the same character type (Adan Paladin), and I spawned in what looked like Ephel Brandir, however there were no exits to the wilderness, I couldn't enter any stores, and the town was called "nowhere."

After quitting and reloading a saved game, the town was now called Ephel Brandir again, and I could enter stores, but there were still no exits to the wilderness so I was essentially stuck in this town.
tg122 is offline   Reply With Quote
Old July 6, 2013, 20:43   #7
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,320
AnonymousHero is on a distinguished road
Quote:
Originally Posted by tg122 View Post
the town was called "nowhere."
AAAAAAHAAAAAHAAAAA! It's baaaaaaaaaack!
AnonymousHero is offline   Reply With Quote
Old July 6, 2013, 21:06   #8
HugoTheGreat2011
Knight
 
HugoTheGreat2011's Avatar
 
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 34
Posts: 944
HugoTheGreat2011 is on a distinguished road
Send a PM to Nick about this.
HugoTheGreat2011 is offline   Reply With Quote
Old July 7, 2013, 01:00   #9
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,702
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by tg122 View Post
I encountered a strange bug with the new 1.4 version. Played my first game, died, and then started again with the same character type (Adan Paladin), and I spawned in what looked like Ephel Brandir, however there were no exits to the wilderness, I couldn't enter any stores, and the town was called "nowhere."

After quitting and reloading a saved game, the town was now called Ephel Brandir again, and I could enter stores, but there were still no exits to the wilderness so I was essentially stuck in this town.
*facepalm*

Which map were you playing? Standard wilderness?

EDIT: OK, confirmed - it's a problem with quickstart. Workaround: don't use quickstart, go through the whole birth process. I'll work on a fix.

EDIT2: Because this is a bug in the birth process, it doesn't affect the new FA competition. I know you were all worried.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.

Last edited by Nick; July 7, 2013 at 02:10.
Nick is offline   Reply With Quote
Old July 8, 2013, 21:11   #10
Whelk
Adept
 
Whelk's Avatar
 
Join Date: Jun 2007
Location: Utah
Posts: 192
Whelk is on a distinguished road
Very awesome, thank you Nick! So glad to get back to my hobbit throwing rogue with the throwing fixes. I missed him so!
Whelk is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
FAangband 1.2 Nick Variants 255 September 27, 2012 14:47
FAangband 1.1 Nick Variants 483 July 19, 2011 14:04
Trying out FAAngband will_asher Variants 41 May 12, 2011 22:47
Towards FAangband 1.2 Nick Variants 54 March 17, 2011 19:39
FAangband 1.0 Nick Variants 330 March 25, 2010 12:52


All times are GMT +1. The time now is 03:46.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.