Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 1, 2014, 10:13   #1
Philip
Knight
 
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 893
Philip is on a distinguished road
Miscellaneous bugs

Playing a gnome warrior, noticed a couple things. First, an incredibly minor bug where an object in a slot gets auto-id'd (wands, staffs), inventory reorg happens and I get a sequence of messages like so:
Code:
You pick up a foo wand (p). You identify it as a wand of foo monster. You have a wand of teleport other (p)
It doesn't impede gameplay or anything, but it feels weird.

The next one is a bit worse. I walked into an interesting room with crebain, a bodak, a group of dragons with a mature one, two frost giants and assorted critters. I decide to duck into a room to avoid dragon breath, and after a couple rounds I see the message: the chest mimic is no longer hasted. After this, the chest mimic still displayed as a chest, the chest mimic still did nothing etc.
Philip is offline   Reply With Quote
Old February 1, 2014, 11:10   #2
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,581
PowerWyrm is on a distinguished road
Gnomes now have the racial ability to ID wands on pickup, so that's not a bug. About the chest mimic, is that the official 3.5 release? I have reported a few bugs about mimics not being properly discovered (potions being shattered, pushing an trampling), but it seems you found another one (mimic being hasted without revealing it).
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old February 1, 2014, 11:34   #3
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
but it seems you found another one (mimic being hasted without revealing it).
I don't think getting mimic hasted without noticing is a bug, but noticing that haste wears off is.

Also, when did haste wear off in monsters? I have always treated it as permanent change.
Timo Pietilš is offline   Reply With Quote
Old February 2, 2014, 13:04   #4
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,581
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
I don't think getting mimic hasted without noticing is a bug, but noticing that haste wears off is.

Also, when did haste wear off in monsters? I have always treated it as permanent change.
Monster effects is an array of timed events now (since 3.4 or so). This is true for all the current effects (haste, stun...) except maybe sleep, which is still a boolean. I guess this opens the door for more effects (poison, bleeding...)
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bugs: V3.1.2 Pete Mack Vanilla 34 December 1, 2010 17:18
Bugs Adley Development 2 October 10, 2010 21:11
V bugs (3.1.1) Pete Mack Vanilla 3 January 10, 2010 09:02
3.1.0 bugs Slick Vanilla 23 February 5, 2009 14:44
V 3.9 Bugs momo125 Vanilla 3 September 11, 2007 15:48


All times are GMT +1. The time now is 00:38.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.