Angband.oook.cz
Angband.oook.cz
AboutDownloadVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 30, 2008, 22:02   #1
DaviddesJ
Swordsman
 
Join Date: Mar 2008
Location: Burlingame CA
Age: 51
Posts: 254
DaviddesJ is on a distinguished road
message display improvements

I'd like to be able to use more than one line at the top of my main window for messages. This would make it much easier to keep track of everything that happens each "turn", without having to hit "more" all the time. With a 60 line window, surely I can afford more than one line of space for messages.

Related, in the side window that has all of the messages, I'd like to have some way to break up visually what happens each "turn" (i.e., since my last explicit action). One idea would be to just insert a blank line in that window every time I act. Another idea would be to color-code the results of my actions differently than the results of monster actions or passive events. Yet another idea would be an option to explicitly clear that window each time I act, so the message window only contains the stuff that happened since my last action.
DaviddesJ is offline   Reply With Quote
Old March 31, 2008, 03:15   #2
Big Al
Swordsman
 
Big Al's Avatar
 
Join Date: Apr 2007
Location: Calgary
Age: 26
Posts: 327
Donated: $18.32
Big Al is on a distinguished road
Unangband has an "easy more" option which displays more than one line of messages if necessary. It's slated to be added to vanilla angband in the next release.
Big Al is offline   Reply With Quote
Old April 2, 2008, 16:29   #3
pav
Administrator
 
pav's Avatar
 
Join Date: Apr 2007
Location: Prague, Czech republic
Age: 34
Posts: 753
pav is on a distinguished road
Send a message via ICQ to pav
What about drawing a thin red line below the last message every turn?
__________________
See the elves and everything! http://angband.oook.cz
pav is offline   Reply With Quote
Old April 2, 2008, 19:27   #4
DaviddesJ
Swordsman
 
Join Date: Mar 2008
Location: Burlingame CA
Age: 51
Posts: 254
DaviddesJ is on a distinguished road
Quote:
Originally Posted by pav View Post
What about drawing a thin red line below the last message every turn?
Sure, that would work too. I still think, of all the choices, displaying the messages in different colors would work the best. You could display messages generated by player attacks in one color, messages generated by monster attacks in another color, messages generated by other player actions in a third color, background events (e.g., resistances expire) in yet another color, etc.

Maybe I will try prototyping this and submitting a patch. It seems like it wouldn't be hard.
DaviddesJ is offline   Reply With Quote
Old April 2, 2008, 19:42   #5
roustk
Adept
 
Join Date: Dec 2007
Posts: 167
roustk is on a distinguished road
Quote:
Originally Posted by DaviddesJ View Post
You could display messages generated by player attacks in one color, messages generated by monster attacks in another color, messages generated by other player actions in a third color, background events (e.g., resistances expire) in yet another color, etc.

Maybe I will try prototyping this and submitting a patch. It seems like it wouldn't be hard.
You may want to look at the code connected to the message.prf file. It provides hooks for coloring messages based on MSG_* constants in defines.h. Most of those MSG constants tie into sounds, but some are designed for messages.

Kevin
roustk is offline   Reply With Quote
Old April 3, 2008, 00:36   #6
pav
Administrator
 
pav's Avatar
 
Join Date: Apr 2007
Location: Prague, Czech republic
Age: 34
Posts: 753
pav is on a distinguished road
Send a message via ICQ to pav
I have experimented with coloring the messages, and only change that really helped a lot was to color the 'monster is dead' message orange.
__________________
See the elves and everything! http://angband.oook.cz
pav is offline   Reply With Quote
Old April 3, 2008, 01:16   #7
DaviddesJ
Swordsman
 
Join Date: Mar 2008
Location: Burlingame CA
Age: 51
Posts: 254
DaviddesJ is on a distinguished road
Quote:
Originally Posted by pav View Post
I have experimented with coloring the messages, and only change that really helped a lot was to color the 'monster is dead' message orange.
Hmm, don't you find it difficult to look at the long list of messages and see what is new since the last player action? I thought that was why you were suggesting a red dividing line, but you could achieve the same effect with message coloring.
DaviddesJ is offline   Reply With Quote
Old April 3, 2008, 02:42   #8
MKula
Apprentice
 
Join Date: Feb 2008
Location: Montreal
Posts: 60
MKula is on a distinguished road
One that always bugged me was the level up message. Since it's white too, I sometimes miss it and don't notice that I've been "Welcomed to level XX". IMHO, some of the 'key' messages (level up, monster dead, light growing faint, etc.) should be color coded for clarity.
MKula is offline   Reply With Quote
Old April 3, 2008, 09:38   #9
pav
Administrator
 
pav's Avatar
 
Join Date: Apr 2007
Location: Prague, Czech republic
Age: 34
Posts: 753
pav is on a distinguished road
Send a message via ICQ to pav
The fact is that I never used secondary window for messages. So my comment was purely about the first line on a main window.
__________________
See the elves and everything! http://angband.oook.cz
pav is offline   Reply With Quote
Old April 3, 2008, 10:35   #10
DaviddesJ
Swordsman
 
Join Date: Mar 2008
Location: Burlingame CA
Age: 51
Posts: 254
DaviddesJ is on a distinguished road
That makes sense. I think the message coloring is much more useful in the message window than when looking at the single line of message text in the main window. (It would also be useful with the idea of displaying multiple lines of message text in the main window.)

I will work on coming up with a sensible scheme of message colorings.
DaviddesJ is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What are your Angband 3.0.9 display settings? Berserker Vanilla 3 February 26, 2008 21:37
Minor display glitch in 3.0.9 Dragonboneman Vanilla 17 October 26, 2007 18:04
Stange message Diogenes Vanilla 4 October 25, 2007 15:04
interesting monsters (reply to Takkaria and Andrew's message in Icey's thread) will_asher Vanilla 16 September 23, 2007 10:30


All times are GMT +1. The time now is 20:36.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.