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Old April 28, 2016, 11:48   #1
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Connected stairs option does not save

Playing the latest Traps branch (i.e. with Rune ID) I notice the 'Generate Connected Stairs' option keeps resetting to 'Yes' after saving
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Old July 6, 2016, 23:29   #2
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Yeah, I'm playing master and I noticed that too. That's because the string "birth_connect_stairs" is 20 bytes long (not counting the terminating null byte). But the options loader (rd_options() in load.c) has only 20 byte buffer (lines 396-406):
    while (1) {
        byte value;
        char name[20];
        rd_string(name, sizeof name);

        if (!name[0])

        option_set(name, !!value);
and rd_string() does (line 302 of savefile.c):
void rd_string(char *str, int max)
    str[max - 1] = '\0';
so name turns out to be "birth_connect_stair" (without "s" at the end).
I didn't find a ticket on; perhaps thats already fixed?
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Old October 26, 2016, 12:17   #3
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Originally Posted by t4nk View Post
I didn't find a ticket on; perhaps thats already fixed?
You vastly overestimate how organised our ticketing is. Now fixed in development.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
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