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#1 |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Z+Angband 0.2.0 (alpha) released!
Okay, my revamp of Zangband, discussed here recently, is at a stable stage and I've finished with most of the big stuff I wanted to do. So now I'm looking for players, comments, et cetera.
You can download it (windows executable, or source code) at http://tinyurl.com/5pq2bd If anyone would volunteer to create executable downloads for other operating systems, I'd be happy to post them. Other operating systems should work fine, since I only changed game internals. Lots of changes to be aware of. Looking forward to comments! --MJ |
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#2 | |
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Angband maintainer
Join Date: Apr 2007
Posts: 1,382
Donated: $40
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"I release my changes to the code freely so long as they are not used for commercial purposes." I've been making an effort to get in touch with anyone who's ever written code for Angband or its variants and asking them if they agree to allow their code to be used under both the Angband and GPL licences. It would be really great (would encourage people to steal features from your variant in the same way you can steal them from others) if you would agree to do the same. Obviously, the GPL allows commercial use but the source must always be available. Either that, or releasing your changes under a more permissive licence would be really great.
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#3 |
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Knight
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Just downloaded and eager to play - Z was a fun variant, but I lost interest after it stopped being developed; I prefer playing actively developed games for some reason! :P
Just a few comments about the download: 1. The filename is ZAngband-0.2-win.zip not Z+Angband-0.2-win.zip? I suppose plus signs don't work well in URL's, but perhaps ZPlusAngband would work to distinguish it from regular ZAngband? 2. Unzipping the file gives me a folder called "MDL 0.2 Win" - what the heck is MDL? Mangojuice's Dungeon Levels? :P
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#4 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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That was a name I used for the project a while back before I chose "Z+Angband" as the name. Good idea about naming (the files) "ZPlus", I've changed to that.
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#5 |
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Knight
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OK, went on my first quest, and got this message:
Built rooms? [y/n] What's that mean? :P
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#6 |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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#7 |
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Knight
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I was a warrior - first game and all, don't wanna die TOO soon!
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#8 |
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Rookie
Join Date: Feb 2008
Posts: 7
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not sure why it does not compile:
bash-3.2$ ./configure checking for gcc... gcc checking for C compiler default output file name... configure: error: C compiler cannot create executables See `config.log' for more details. |
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#9 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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If you're trying to compile for x11, the plain makefile in the root directory is configured for that; just edit it to comment out all the lines that involve configuring and it might work. I'm going to put together new downloads, where I revert to the Zangband 2.7.5pre1 version of the makefile stuff. I think I might have changed some in an effort to get it to compile under Windows with autoconf (which I was never able to do.) Plus, I found a couple minor errors in the code I'd like to patch. |
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#10 |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Slightly patched downloads are now availabe.
* Reverts to Zangband 2.7.5pre1 version of makefiles and such * Fixed bug in Thieves Guild: no message displayed for non-members * Removed "Built rooms[Y/N]" from level generation * Fixed active level bug (quests). * "Running amok the area" -> "Running amok in the area" Savefiles are compatible. No more changes will be uploaded for at least a week; any future ones will have to actually get their own version.
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