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#21 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I don't get it!
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#22 |
Rookie
Join Date: Jun 2008
Posts: 13
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I've tested the DS version but it's not actually playable.
It should be possible to test DS version on emulator but it's not very simple. On windows with Ideas and patching the nds file for R4 revolution (download DLDItool and R4 patch). Then you should select R4 DLDI in Ideas options : ![]() But after the first screen i have the error "Cannot parse terrain.raw" (or something like that, very difficult to read ![]() I think it could be possible to test it on linux with wine, no$gba and FCSR image (cf this tutorial). Edit : modify link for FCSR Last edited by chris28; July 17, 2008 at 11:26. |
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#23 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,948
Donated: $60
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Quote:
If this isn't the problem, I'm not sure what is - maybe some emulator issue?
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#24 |
Rookie
Join Date: Jun 2008
Posts: 13
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Yes it runs fine on my hardware too (Supercard DSOne) it' s certainly a problem with emulator.
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#25 | |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,066
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Just a mention from an earlier post that was missed. Not an emergency:
Quote:
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#26 |
Knight
Join Date: Jun 2008
Posts: 593
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DS version also works on my max media dock. apart from visuals & controls, and the help system crashes if you use it, everything seems hunky dory
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#27 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,948
Donated: $60
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I think that's your problem;
Quote:
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#28 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,948
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Quote:
And in this case, the answer is just hitpoints ![]()
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#29 |
Knight
Join Date: Jun 2008
Posts: 593
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[QUOTE=Nick;9127]I think that's your problem;
QUOTE] Is that sarcasm or is there a way to configure visuals & controls? |
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#30 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,948
Donated: $60
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Quote:
Step one was to get the game to actually work at all on the DS; that's done. Step two is to get it to be something that you would actually want to play on the DS (as NethackDS is, for example). Step three will then be to iron out bugs and add features. I have no timeline for steps two and three ![]()
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