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Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
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[Un] Unangband 0.6.2 wip5a released
Hi,
Unangband 0.6.2 work in progress 5a has been released. This is a work in progress release so please save regularly. You can download the source code from http://download.berlios.de/unangband...-wip5a-src.zip Edit: the windows executable link now available at the link below. You can download a windows executable from http://download.berlios.de/unangband/unangband-062-wip5a-win.zip For those of you compiling direct from the CVS, please note that I will be transitioning from CVS to SVN shortly. I am also somewhat 'ahead' of this release in CVS at the moment. Please report any bugs to http://developer.berlios.de/bugs/?group_id=331 Changes follow: - Added some low level priest spells and defined some pre-requisites for basic priest spells. - Dungeon generation has been comprehensively revised and improved for correctness. - You now dodge towards any monster you are attacking, which means ranged attacks can hit them instead, and that you can charge in the opposite direction the following turn. - Blocking now last two turns. - Added alchemical formulas. These allow potion specialists to inscribe a formula on a potion, scroll or lite object to modify how the object explodes. e.g. =1l causes any explosion to lite up the area it affects. =3r makes potion have radius 3. =2d makes potion do double damage. There are currently 15 different letters for you to discover, which can be combined. e.g. =3r2d. - Added a comprehensive set of death messages for various types of self-inflicted and unusual deaths. - You can now damage yourself with bolt and (more importantly) ball spells. - Thrown potions now explode with a fake 'nothing' effect if they have no effect (Suggested by Mikolaj). - Updated to allow radius 2 monster lites, improved glowing terrain and dropping a lit light to allow it to lite up the surroundings. - No ice-themed dungeons at shallow depth (Reported by Pete Mac). In general, dungeon features should be chosen a little more appropriately regards for depth. - Food descriptions improved (Reported by Pete Mac). - Dungeon connectivity should be greatly improved (Reported by Pete Mac and others). - Made staffs brandable (Requested by jevansau1). - Further work on allowing doors and walls to display different orientations in isometric mode. - You can now examine more items in shops. This now allows you to browse spellbooks (Requested by pebepe). - Fix bug causing guardian uniques to be accompanied by out of depth monsters (Reported by Matthias Rudolf). - Fix major bug with level_flags. - Adjust recommended classes to minimise very negative stats. - Improvements to allow player to be accidentally crushed by closing a sliding wall on themselves. - Fix a number of infinite loops and crashes in dungeon generation. - Fix strange messages for monster name display in various circumstances (Reported by redelmansidi). - Fixed problems with monster escorts and monster summoning picking invalid monsters or too tough monsters (Reported by matthiasrudolf). - Fixed objects lost in stairs created by quests (Fix by Mikolaj). - Fixed exploit where player created traps would allow additional items to be created (Reported by matthiasrudolf). - Fixed bugs around room walls not being lit correctly (Reported by Mikolaj). - Fixed bug using repeat command and wands of wonder (Reported by matthiasrudolf). Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com Last edited by andrewdoull; June 5, 2007 at 19:40. |
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#2 |
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Administrator
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Funny that Windows download link points to src file again. I checked the win file on Berlios, it's corrupted.
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See the elves and everything! http://angband.oook.cz |
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#3 |
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Rookie
Join Date: Apr 2007
Posts: 6
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Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
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Quote:
Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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Administrator
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Quote:
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See the elves and everything! http://angband.oook.cz |
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#6 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,762
Donated: $60
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Tried out a Vampire Warrior Mage. Sadly he thought he was a gardener (probably from starting with blood and bone), tried to disarm a pit, fell in and died. Should I be expecting him to claw his way out again?
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"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#7 | |
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Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
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Quote:
Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#8 |
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Knight
Join Date: Apr 2007
Posts: 671
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Congratulations on wip5a release! I'm glad you are moving to SVN, too.
A quirk: Hobbit Mage, point-based, but no points assigned. The character screen says he has Hit Die 5, but his HP are 3 (2 less than expected). Moreover, after advancing to CL 2 (STR and INT raised) his HP are 10 (2 more than possible). ;> Edit: Clarifying, in the previous version, with Hit Die 5, he would have starting 5 HP and would gain 1dHit Die hit points each level after CL 1. That was true throughout the game, regardless of CON and SIZ bonuses (they were factored in only in the Hit Die). Clarifying further, the intial 5 HP and the per-level increases would be linearly scaled by the CON and SIZ bonuses as they increase, so that eventually the order of stat and level gains is unimportant (and I'm not sure if it holds for wip5a). Edit2: By putting all points into SIZ and CON I could get a Hobbit Mage with 16 starting HP (Hit Die 18). Whoa! That was unheard of. Not that it's unbalanced, though --- a Mage without decent spell stats is toast in Un, fortunately...
Last edited by Bandobras; June 4, 2007 at 21:04. |
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