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Old June 5, 2007, 06:47   #1
Whelk
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Oldschool walls

I have Angband 3.0.6 and it has the "new" walls that are solid blocks. I liked the oldschool walls that were represented by the pound sign (#). Is there any way to change them back with the edit files? I tried changing walls to random characters in the lib\edit\terrain.txt but it didn't seem to make any differences - walls were still solid blocks.

I admit I've got no experience in editing Angband features, so any help would be very much appreciated. Used to be (years ago when I last played) you could go in and change things like that in-game via the options menu, but I couldn't find that feature in this version.
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Old June 5, 2007, 09:08   #2
CJNyfalt
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Try the files in lib/pref. I'm not familiar with those, so I can't help you more than that.
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Old June 5, 2007, 09:12   #3
Nick
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Quote:
Originally Posted by Whelk View Post
I have Angband 3.0.6 and it has the "new" walls that are solid blocks. I liked the oldschool walls that were represented by the pound sign (#). Is there any way to change them back with the edit files? I tried changing walls to random characters in the lib\edit\terrain.txt but it didn't seem to make any differences - walls were still solid blocks.
If you're using windows, you need to go into lib\pref\font-win.prf and put a # in front of all the lines starting with F that refer to walls (which is pretty much all of them. In fact, you can probably delete the whole file and that would work too. If you're not, then do the same thing for font-???.pref where ??? is whatever you are using (mac, x11, gtk or whatever).

Quote:
I admit I've got no experience in editing Angband features, so any help would be very much appreciated. Used to be (years ago when I last played) you could go in and change things like that in-game via the options menu, but I couldn't find that feature in this version.
You can still do that; you need to hit % to go to the 'Interact with Visuals' menu, which will allow you to change the graphic for any terrain feature, monster, object or flavour of object.
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Old June 5, 2007, 16:10   #4
Whelk
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Thanks a ton for the help, folks. I just renamed the font-win file in lib\pref and that did it. Also handy to be reminded how to get to the "interract with visuals" menu. I used to love customizing things just the way I liked them.

Thanks again. Those old #s as walls make me feel nostalgic.
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Old June 5, 2007, 18:23   #5
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What about the other way around?

I want the blocks, not the '#'. Can anyone help me?

I'm playing angband 3.0.7s3 using NCurses.
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Old June 5, 2007, 19:37   #6
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I don't think you can get them with ncurses. They require customised fonts--if you want the block chars, try X11 or such instead.
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Old June 6, 2007, 02:07   #7
Djabanete
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That really is old-school, Whelk. I remember playing Moria that way. Damn.

I think the blocks are much nicer than the #'s though.
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Old December 8, 2007, 21:38   #8
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Hmmm, pushing % in-game doesn't do anything for me.
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Old December 8, 2007, 23:54   #9
Malak Darkhunter
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In the new Angband release, the interact with visuals command is availiable through the options menu by pressing the = key for gameplay options. % didn't do anything for me either.
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