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Old April 26, 2007, 13:45   #21
andrewdoull
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Quote:
Originally Posted by pav View Post
It might have been older T.o.M.E. or something, I don't really remember where I seen it. I do remember pink.
The default David Gervais 32x32 tiles to use purple as the background colour, (255,0,255) as opposed to black. I copied this for the .bmp 32x32 clean up I did, and there was for a while, a purplish hue to a tile set I was distributing for a while with Unangband until I fixed up the colour tables.

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Can we get something more subtle than an avalanche of grey ikses? The colored floor dot like was suggested, but only on the area border, sounds best to me.

Does not fly in variants with terrains, I'm afraid thou.
In the windows fonts I use, the 'x's connect, so that it looks more like a sea of waves, than kisses. YMMV.

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Old April 26, 2007, 14:15   #22
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Quote:
Originally Posted by andrewdoull View Post
The default David Gervais 32x32 tiles to use purple as the background colour, (255,0,255) as opposed to black. I copied this for the .bmp 32x32 clean up I did, and there was for a while, a purplish hue to a tile set I was distributing for a while with Unangband until I fixed up the colour tables.
No, I am sure it was in ASCII version. No tiles.
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Old April 26, 2007, 18:47   #23
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colored dots OK.

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Originally Posted by pav View Post
Can we get something more subtle than an avalanche of grey ikses? The colored floor dot like was suggested, but only on the area border, sounds best to me.
Colored dots would be OK for me, if you add disturbance to stop running at that spot.
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Old April 26, 2007, 19:12   #24
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FAangband has circular detection areas of fixed size. It gives you an (optional) message whenever you are about to leave the trap-detection zone, as well as a flag at the bottom of the screen (beside 'hungry', etc.) that indicates if you are currently in a region where you have detected for traps. When casting the spell, it briefly shows the size of the area that you detected in a yellow circle.

I'm agreed that preferably, detection should not be tied to screen size. Might be interesting to have the radius of detection increase with the level of spellcasters, so the spell improves with time like a lot of the other spells.
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Old April 26, 2007, 19:56   #25
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Both features would be nice to have.
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Old April 26, 2007, 21:03   #26
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Quote:
Originally Posted by pav View Post
I have played a variant (forgot the name) where they implemented fixed diameter circle detection, and it was a massive pain. You could never be sure if you're currently in detected area or not. The messages popping up to tell you you're on border were massively annoying. And the visual aid was a poisonously pink background color of dungeon.

Now this could be implemented real nice with tiles, where you would draw a thin red line between the tiles. But in ASCII, I'm yet to see a workable solution.
I believe you want something like the DTrap indicator on the status line at the bottom of the screen. That's an easy way to tell if you're in a trap-detected area, at least.
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Old April 26, 2007, 22:22   #27
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I believe you want something like the DTrap indicator on the status line at the bottom of the screen. That's an easy way to tell if you're in a trap-detected area, at least.
Unfortunately, it doesn't tell you when you're about to walk out of it in an intuitive fashion.
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Old April 26, 2007, 22:25   #28
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Unfortunately, it doesn't tell you when you're about to walk out of it in an intuitive fashion.
Timo nailed it - colored floor dot as a border, and a disturbance (not a message) when you run over it. And a status line indicator when in detected area. Can I have that with some chilli?
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Old April 26, 2007, 22:25   #29
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Quote:
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Unfortunately, it doesn't tell you when you're about to walk out of it in an intuitive fashion.
See Big Al's post above about FA. The current FA behaviour is to give a warning when the player moves to a grid which is adjacent to an undetected grid which could hold a trap (ie floor or grass).
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Old April 26, 2007, 22:25   #30
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Unfortunately, it doesn't tell you when you're about to walk out of it in an intuitive fashion.
The ToME one does if you run (.) out of it, but not if you walk. ToME also has the radius detection increasing with spellcaster level mentioned above.
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