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#1 |
Swordsman
Join Date: Mar 2016
Posts: 371
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Sil-Q 1.4.1 release
A new release, just in time for the holidays!
Archery has been overhauled. Dedication and Deadly Hail made it from the beta. Running Shot and Steady Hands didn't. Two new skills replace them, Blessing of Orome and Fletchery. I have wavered back and forth on how powerful Blessing of Orome is. Currently it's placed quite close to the start, skills-wise, because it's easier to get people to investigate it if it only takes a small investment. The first level has also been overhauled, and has a new enemy and new terrain which both feed into Sil's light-matters theme. The new terrain may occur occasionally a little deeper in the dungeon, becoming rarer the deeper you get. There are a number of quality of life improvements - starting with a sword equipped, staircases not falling through if you take them too fast on the ascent, staves no longer require a Will check, it's less likely to lose loot dropped on a crowded floor. There are many little bugfixes including level generation trying harder to generate a route downward that isn't blocked by a chasm and Song of Oaths not crashing the game. Morgoth will be a little more challenging on the ascent - he arrives on the level a little closer to you than he did before. The more Sils you have the more closely he will pursue you. Play. Enjoy. Have a merry Christmas. Get it here: https://github.com/sil-quirk/sil-q/releases/tag/v1.4.1 Thanks are due to a great many people including wobbly, Hugo, MITZE, Angriath, Jamba and Blinkhog. I note incidentally that I didn't list all the bugfixes in the changelog - so double-identifying Esgalduin and wrath have been fixed, they just didn't get listed. |
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#2 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,460
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Bit of a request. I had a room with sunlight & a phantom in it, so I played around for a bit trying to work out what was actually happening mechanically & ... I guess I could of looked at the rolls window, but it's actually a little unclear? I mean one of the nice things in the original is that for the most part mechanics were clear if you read the manual. So I checked before I embarrassed myself & hey nice a Sil-Q manual, unexpected, but I couldn't find it there either. Is it just an extra light radius? If it is it doesn't display on the character sheet if I stand in it.
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#3 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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The penalty starts as the light you have minus two, so adding three light when you're carrying a torch will be a -3 penalty (I calculated this as -2 initially but forgot to track the base light in a lit room). I think I've neglected to add the calculation into darkness resistance - this interaction is unlikely to come up as darkness creatures exist much deeper than sunlight will usually be seen. I'll fix it anyway for the next release, possibly basing it more explicitly off the way Inner Light works. Last edited by Quirk; December 27, 2018 at 12:24. |
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#4 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 631
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Nice release! Thanks! Note that the fixed 50k xp option has a hidden xmas gift, it will grant you another 50k xp in certain circumstances.
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#5 |
Swordsman
Join Date: Mar 2016
Posts: 371
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#6 |
Swordsman
Join Date: Oct 2013
Posts: 268
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Looks like there's some multiple threads going on but just wanted to say thank you for keeping up development! For the changes, I do like the staff change a lot (and keeps staffs in line with a horn change a few years back iirc).
Haven't really noticed the phantoms playing, but I generally go with high evasion/melee so they've probably just melted running into them. Like Scatha mentioned in that other thread I think they should become lowercase 'w's (which might also give them some instructional value in that they're demonstratably not worm masses). Don't really play archers so can't comment on the skills. Blessing looks.. weird, but in a pretty thematic way. For fear archers? Fletchery might be a little plain (it's pretty much +3 archery early on and tapers off in the endgame with ego arrows becoming more abundant), and it does overlap a bit with smithing +3 arrows. Might be a decent dump for the free ability for non-archer elves? Bit mixed on the sunlight spots. It's a decent little addition, but takes something from the doom and gloom atmosphere. Then again it does teach light level mechanics and breaks monotony some, which is nice. I do dislike the color though, I find bright colors in general do detract from the otherwise muted grey- and brownscale aesthetics (this also goes for a lot of other things of course, like glyphs of warding and certain monsters), and the yellow can be dificult to spot. Bright starlight could be an alternative and is a little more evocative of Tolkien imo (the sun and moon being the newfangled knockoffs of proper illumination that they are). Starting with the sword equipped is either way for me; it being on the floor is a cool little piece of immersive storytelling (and instructive to newer players), then again I very seldomly have to restart the early levels so I can see it being repetitive starting out. |
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#7 | |||
Swordsman
Join Date: Mar 2016
Posts: 371
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However, that involves some amount of balancing and deciding what makes for a reasonable opening, and while I put that off for now I did cave a little bit to the mpa-derived desire for speedy descent. |
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#8 |
Apprentice
Join Date: Jan 2016
Posts: 95
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hello! i've been on a hiatus from sil for a while. i have some thoughts on the new update, most of them positive. for now though, just a possible bug report.
smithing a vanilla shortsword is 0 difficulty (+0,1d8) 1.5lbs = 4 (+0,1d7) 1lbs = 10 (+0,1d8) 1lbs = 19! is this intentional? this doesn't seem to be mirrored in other items. |
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#9 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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#10 | |
Apprentice
Join Date: Jan 2016
Posts: 95
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Thread | Thread Starter | Forum | Replies | Last Post |
Sil-Q 1.4.1-beta release | Quirk | Sil | 9 | November 18, 2018 07:47 |
Sil-Q official release | Quirk | Sil | 13 | August 21, 2018 02:10 |
Sil-Q nearly official release | Quirk | Sil | 10 | June 26, 2018 16:37 |
Sil-Q balancing toward first official release | Quirk | Sil | 36 | April 19, 2018 10:44 |
Sil-Q new release | Quirk | Sil | 12 | March 2, 2018 23:08 |