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Old September 15, 2019, 09:58   #1
Mark
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Possible bug

Hey there,

I've been looking at the gamedata files, and if I understand it correctly (doubtful!), there maybe a mistake in object_propety.txt

Code:
name:attack speed
type:mod
code:BLOWS
power:0
mult:50
type-mult:bow:0
type-mult:ring:3
type-mult:amulet:3
type-mult:light:3
type-mult:soft armor:3
type-mult:hard armor:3
type-mult:dragon armor:3
type-mult:cloak:3
type-mult:shield:3
type-mult:helm:3
type-mult:crown:3
type-mult:gloves:3
type-mult:boots:3

name:shooting speed
type:mod
code:SHOTS
power:0
mult:5
type-mult:sword:0
type-mult:polearm:0
type-mult:hafted:0
type-mult:digger:0
type-mult:ring:4
type-mult:amulet:4
type-mult:light:4
type-mult:soft armor:4
type-mult:hard armor:4
type-mult:dragon armor:4
type-mult:cloak:4
type-mult:shield:4
type-mult:helm:4
type-mult:crown:4
type-mult:gloves:4
type-mult:boots:4
This appears to me, to be saying, extra blows (melee!)is not super-extra valuable if its appear on bows, but is on rings, shields, etc. And also, extra shots are not super helpful if appear on melee weapons.

Given extra blows don't appear on bows, and extra shots don't appear on weapons, this is backwards? Or more likely I've mis-understood?

The more I think about it, I suspect this could be workaround, to allow extra shots/blows to be the same thing at some level, only split into blows/shots according to object type. I will leave here just in case tho...
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Old September 15, 2019, 13:49   #2
Nick
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Quote:
Originally Posted by Mark View Post
Given extra blows don't appear on bows, and extra shots don't appear on weapons, this is backwards? Or more likely I've mis-understood?
From memory (and a quick check) I think the thing is that because extra shots don't appear on melee weapons, nor extra blows on missile launchers, the multiplier values (which are for working out the power of an item for shop prices or randart generation) are not needed. So those lines could be left out altogether - maybe they're there as a reminder, I forget
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Old September 15, 2019, 19:17   #3
Derakon
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This sounds like a fantastic place to add some comments.
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