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#11 |
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Scout
Join Date: Aug 2008
Posts: 33
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I've been playing a priest now, and just found the spell book Sacred Rites on a level 11 thieves guild quest. Nice!
However, I found two very minor issues at the same time. The first is that Banishment is misspelled as Banisment. The second is that I tried out my new spells and summoned an angel. When it disappeared after a while I got the "You just completed your quest!"-message a second time for that quest, since I had already cleared out the level before summoning the angel. Aside from the message nothing else seems to have happened, so I guess it's a harmless enough bug. |
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#12 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#13 |
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Rookie
Join Date: Sep 2008
Posts: 2
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Unique bug
I managed to get to Clvl 11 and was wandering between towns gathering quests as I usually do. During this time I killed Freesia. I have now just requested a quest and it is a quest to kill Freesia. Does the game check against the known unique list? this would possibly be a way to avoid such a bug
![]() Rhukath |
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#14 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
__________________
----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#15 |
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Swordsman
Join Date: Jul 2008
Posts: 305
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Here's another. I currently have a quest to kill Adunaphel the Quiet on dungeon level 75. However, while trying to complete a different quest (destroy a Dark Elven Shade and his minions) one of the sorcerers managed to summon Adunaphel the Quiet.
Since I managed to kill her (and it didn't mark the quest as finished), what will happen if I go down to level 75? Will it crash? Will I be able to descend to dungeon level 76? I hope I didn't just screw my game file up... this was the competition character
Last edited by RogerN; September 29, 2008 at 05:19. |
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#16 |
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Scout
Join Date: Sep 2007
Location: USA
Posts: 43
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Options
The changing of any Birth or Autosave Options do not seem to be remembered from game to game after choosing n) Dump Options to a Pref File. All other option changes seem to stick. Any way to change this? I'm running Z+ via Wine on Linux.
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#17 |
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Swordsman
Join Date: Jul 2008
Posts: 305
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A quick observation: Z+ is not very diver-friendly. I've noticed that in many (all?) of the dungeons there is only one downward staircase on the entire level. Was that a conscious design decision? Personally I'd like to see a few more staircases.
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#18 | |
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Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 278
Donated: $20
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PS Can anyone remember what the different dungeon numbers (on the overview map) signify, if anything? |
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#19 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Dungeon numbers indicate the depth of the dungeon and the depth level for the dungeon guards. Number n indicates that the stairs take you directly to a level from 10*(n-1) to 10*n - 1. So a number 4 would be a level 30-39 dungeon. Dungeons have guards at a level equal to their first level. So, watch out for high numbers, they're dangerous. --MJ
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#20 | |
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Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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If not, you can fix your game by upgrading, because that bug is one that gets corrected when you import your character. In other words, the quest will get marked as finished now that Adunaphel is dead.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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