Ironband is a variant by Antoine. It is a variant of NPPAngband (by Jeff Greene and Diego Gonzalez), which in turn is a variant of Angband. The mission is to descend to the 50th level of the dungeon and defeat The Witch-King of Angmar.
Windows executable including source code (4,835,527 bytes)
Changelog
The main change is the introduction of Buzzkill's UT32.
Windows executable (1,513,902 bytes)
Source code (2,270,024 bytes)
Changelog
IRONBAND-README
The changelist:
Slay and brand ammo now only does 2x damage.
2-handed artefact weapons are now correctly 2-handed (so cannot be used with a shield, or by the smaller races)
Artefacts are less common, particularly if you have low Luck.
Spellcasting is a little less effective if you have low Int/Wis.
Monster pits and vaults no longer cause 'special' feelings: only artifacts do.
Some monster, object and spell tweaks.
High Elves now have a big disadvantage when facing the final bosses.
You can send Antoine feedback (comments, suggestions or bug reports) at <antoine dot from dot rgrd at gmail dot com>. You may also like to post character dumps at angband.oook.cz, or discuss the game on the oook forums or on the rec.games.roguelike.angband newsgroup.
As the name implies, Ironband is an ironman game. You can never go up stairs, only down. You start in the dungeon and can never get back to town to go shopping. You will have to pick up all your supplies in the dungeon.
There are no classes in Ironband - all characters can fight, shoot, sneak and cast spells. You can specialise by raising the appropriate stats (e.g. Intelligence and Wisdom for casters). The other stats are Strength, Dexterity, Constitution, Agility, Stealth, Perception and Luck.
You will notice you have quite a few SP and spells are cheap. However the downside is that SP do not regenerate naturally. You only get your SP back when you go down stairs. This causes some interesting tactical play. Wands and magical talismans can help, as can some rare magic items.