The Angband Ladder: Song, Gnome Ranger by nullfame

  [Angband 3.1.2v2 Character Dump]

 Name   Song                                     Self  RB  CB  EB   Best
 Sex    Female       Age             62   STR:  18/42  -1  +2  +7 18/122
 Race   Gnome        Height          36   INT:     12  +2  +2  +2     18
 Class  Ranger       Weight          77   WIS:     12  +0  +0  +2     14
 Title  Explorer     Social       Liked   Dex:     17  +2  +1  +2  18/40  18/20
 HP     -114/368     Maximize         Y   CON:     18  +1  +1  +6  18/80
 SP     1/35                              CHR:     13  -2  +1  +0     12

 Level               33   Armor    [19,+70]     Saving Throw         74%
 Cur Exp         386237   Fight   (+14,+25)     Stealth        Legendary
 Max Exp         386237   Melee   (+26,+36)     Fighting          Superb
 Adv Exp         426250   Shoot   (+25,+16)     Shooting       Legendary
 MaxDepth   3050' (L61)   Blows      4/turn     Disarming            68%
 Game Turns      838633   Shots      2/turn     Magic Device          90
 Player Turns     85962   Infra       40 ft     Perception       1 in 21
 Active Turns     73682   Speed      Normal     Searching            30%
 Gold            117499   Burden  166.2 lbs

 You are one of several children of a Gnome Braggart.  You are a credit
 to the family.  You have brown eyes, curly black hair, and a dark
 complexion.


rAcid:......+.+.... rConf:.............
rElec:......+.+.... Sound:.............
rFire:....+.+.+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:...+......... Nethr:......+.+....
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:......+...... S.Dig:.............
rBlnd:.........+... Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:......+++..+.
  ESP:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:+...........+ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have slain the Clear hound.
> The Shardstorm engulfs you.
> The Shardstorm misses you.
> The Shardstorm engulfs you.
> The Shardstorm disappears!
> You feel resistant to fire!
> Illegal aim direction!
> Uriel, Angel of Fire casts a mana bolt.
> Uriel, Angel of Fire commands you to return.
> You failed to zap the rod properly.
> Uriel, Angel of Fire casts a mana bolt.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Uriel, Angel of Fire breathes fire.
> You die.

Killed by Uriel, Angel of Fire.

  [Character Equipment]

a) a Rapier of Westernesse (1d6) (+12,+11) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 47.6 vs. orcs, 47.6 vs. trolls, 47.6 vs.
     giants, and 40.3 vs. others.
     
b) a Long Bow of Power (x3) (+11,+16)
c) a Ring of Damage (+0,+13)
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 226 to 450 turns to recharge.
     Your chance of success is 92.4%
     
f) The Phial of Galadriel {@A1}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 96.9%
     
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+9] (+5 stealth)
     +5 stealth.
     
i) a Small Metal Shield of Elvenkind [4,+11] (+1 stealth) {rNether}
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!k!s!v, @w0}
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Leather Gloves of Power (+4,+4) [1,+9] (+5)
     +5 strength.
     
l) a Pair of Leather Boots of Stealth [2,+9] (+2)
     +2 stealth.
     


  [Character Quiver]

n) 2 Arrows (1d4) (+1,+5) {@f1}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 71.9.
     35% chance of breaking upon contact.
     
o) 12 Arrows (1d4) (+3,+5) {@f1}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 71.9.
     35% chance of breaking upon contact.
     
p) an Arrow of Frost (1d4) (+6,+7) {@f2}
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 234.1 vs. creatures not resistant to cold, and 
     78 vs. others.
     35% chance of breaking upon contact.
     
q) 12 Arrows of Slay Animal (1d4) (+5,+5) {@f3}
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 143.8 vs. animals, and 71.9 vs. others.
     35% chance of breaking upon contact.
     
r) 15 Arrows of Lightning (1d4) (+11,+6) {@f4}
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 227.1 vs. creatures not resistant to
     electricity, and 75.7 vs. others.
     35% chance of breaking upon contact.
     
s) 5 Arrows of Slay Giant (1d4) (+4,+4) {@f5}
     Slays giants.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 206.5 vs. giants, and 68.8 vs. others.
     35% chance of breaking upon contact.
     
t) 17 Arrows (1d4) (+5,+6)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 74.9.
     35% chance of breaking upon contact.
     
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!s!v}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!s!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!s!v}
d) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!s!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 51 Potions of Cure Critical Wounds
     
f) 2 Potions of Restore Life Levels
g) 13 Scrolls of Phase Door {@r1}
h) a Scroll of Teleport Level {@r3}
i) 6 Scrolls of Word of Recall {@r4!r}
j) 6 Scrolls of Deep Descent {!r}
k) 2 Rods of Treasure Location {@z2}
l) a Rod of Probing {@z4}
m) 3 Rods of Teleport Other (1 charging) {@z0}
n) 3 Rods of Light {@z1}
o) a Rod of Identify {@z3}
     Cannot be harmed by electricity.
     
p) a Wand of Teleport Other (2 charges) {@a0}
     
q) a Staff of *Destruction* (4 charges)
     
r) a Staff of Mapping (4 charges)
     
s) a Staff of Teleportation (6 charges)
     
t) 3 Staves of Speed (10 charges) {@u9}
     
u) The Metal Cap of Thengel [3,+12] (+3) {rConf, @w0, !d!k!s!v}
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
v) a Pair of Iron Shod Boots of Stability [3,+9] {!d!k!s!v}
     Provides resistance to nexus.
     Feather Falling.  
     


  [Home Inventory]

a) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!!k!s!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 4 Potions of Healing {!*}
     
c) a Potion of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Life {!*}
     It can be thrown at creatures with damaging effect.
     
e) 3 Potions of Restore Mana {!*}
f) 9 Potions of Speed {!*}
g) 14 Scrolls of Teleportation {@r2}
h) 2 Scrolls of Teleport Level {@r3}
i) 3 Scrolls of *Destruction* {!*}
j) 2 Staves of *Destruction* (5 charges)
     
k) a Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
l) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
m) a Ring of Flames [+14]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
n) a Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
o) a Ring of Lightning [+14]
     It brands your melee attacks with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
p) Metal Scale Mail of Elvenkind [12,+8] (+2 stealth) {blind}
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) Metal Brigandine Armour of Elvenkind [20,+18] (+1 stealth) {shard}
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Fur Cloak of the Magi [3,+12] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Feather Falling.  
     
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
t) a Zweihander of Extra Attacks (3d6) (+10,+9) (+2)
     +2 attack speed.
     
     Combat info:
     3 blows/round.
     With an additional 3 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 44.6.
     
u) The Halberd 'Osondir' (3d5) (+16,+12) (+3)
     +3 strength, wisdom, charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 3 strength and 1 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 68.2 vs. undead, 68.2 vs. giants, 68.2 vs.
     creatures not resistant to fire, and 48.8 vs. others.
     
v) a Light Crossbow of Extra Shots (x3) (+12,+9) (+1)
     +1 shooting speed.
     
w) 12 Arrows of Slay Evil (1d4) (+10,+11)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 182.3 vs. evil creatures, and 91.1 vs. others.
     35% chance of breaking upon contact.
     
x) 15 Seeker Arrows of Acid (4d4) (+13,+5)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 287.3 vs. creatures not resistant to acid, and 
     95.8 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     10145     50'    2   Reached level 2
     14405    100'    3   Reached level 3
     16491    150'    3   Killed Fang, Farmer Maggot's dog
     16491    150'    4   Reached level 4
     21247    150'    5   Reached level 5
     37492    150'    6   Reached level 6
     41715    250'    6   Killed Grip, Farmer Maggot's dog
     43851    300'    7   Reached level 7
     52580    400'    8   Reached level 8
     54901    400'    9   Reached level 9
     59293    400'   10   Reached level 10
     62479    450'   11   Reached level 11
     85646    650'   12   Reached level 12
     89462    650'   13   Reached level 13
     95134    650'   14   Reached level 14
    106076    750'   15   Reached level 15
    119895    750'   16   Reached level 16
    137427    800'   16   Killed Smeagol
    139194    800'   17   Reached level 17
    160849    750'   17   Killed Wormtongue, Agent of Saruman
    169412    750'   18   Reached level 18
    181134    800'   18   Killed Ulfast, Son of Ulfang
    192577    850'   19   Reached level 19
    217484    950'   19   Found The Metal Cap of Thengel
    226183   1000'   20   Reached level 20
    253126      0'   20   Killed Farmer Maggot
    258210   1350'   21   Reached level 21
    270095   1400'   21   Killed Bullroarer the Hobbit
    273716   1400'   22   Reached level 22
    293938   1400'   23   Reached level 23
    310139   1400'   24   Reached level 24
    323664   1500'   25   Reached level 25
    324879   1500'   25   Killed Sangahyando of Umbar
    360697   1600'   25   Found The Hard Leather Cap of Thranduil
    361162   1600'   26   Reached level 26
    370858   1600'   26   Killed Lagduf, the Snaga
    394021   1750'   27   Reached level 27
    409120   1850'   27   Found The Set of Leather Gloves 'Cammithrim' (LOST)
    424998   1950'   28   Reached level 28
    445285   2050'   29   Reached level 29
    458587   2050'   29   Killed Ibun, Son of Mim
    462404   2050'   29   Killed Mughash the Kobold Lord
    519788   2300'   30   Reached level 30
    565146   2400'   31   Reached level 31
    568312   2400'   31   Killed Bolg, Son of Azog
    570937   2400'   31   Killed Shagrat, the Orc Captain
    588947   2350'   31   Found The Set of Leather Gloves 'Cambeleg'
    637260   2450'   31   Found The Soft Leather Armour 'Hithlomir'
    651282   2500'   31   Killed Quaker, Master of Earth
    682057   2550'   31   Found The Phial of Galadriel
    682558   2550'   31   Killed Ufthak of Cirith Ungol
    699591   2600'   32   Reached level 32
    718446   2650'   32   Killed Boldor, King of the Yeeks
    753507   2650'   32   Found The Set of Gauntlets 'Paurhach' (LOST)
    761385   2650'   32   Found The Halberd 'Osondir'
    796342   2750'   33   Reached level 33
    821122   2950'   33   Killed Rogrog the Black Troll
    821141   2950'   33   Found The Amulet of Carlammas
    828905   2950'   33   Killed Ren the Unclean


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.3.2010 06:20
Last updated on 24.3.2010 00:24

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10346. on the Ladder (of 18915)
4194. on the Angband Ladder (of 6466)
11. for this player (

Comments

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On 13.3.2010 06:20 nullfame wrote:
In town (dl32), cl25: Finally decided to buy a Cloak [1,+0] since I haven't found one in the dungeon.

On 16.3.2010 04:52 nullfame wrote:
dl53, cl32: Crossing 50 is still a major milestone for me. Usually I'm here with a great weapon, speed, and better stats. My stealth is legendary [8, +12] so that keeps me alive.

On 24.3.2010 00:26 nullfame wrote:
dl61, cl33

Take those stairs. Uriel is running around. No, precious, he won't finds us again. We already teleporteds him away twice. And they're all sleepings in the vaults... we'll be safe there...

But he did find me. And I failed to zap the Rod of Teleport Other properly. I think I should have:

1. Left before approaching the vault. There was nothing in it anyway. Some armor and weapons.
2. At least been walking around hasted.
3. Teleported self when I knew he was approaching on unfavorable terrain.
4. Read my Teleport Level when he commanded me to return.

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